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Last update 6 years 2 months by Olivier Gillet
Filesplaitsdspengine
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additive_engine.cc
additive_engine.h
bass_drum_engine.cc
bass_drum_engine.h
chord_engine.cc
chord_engine.h
engine.h
fm_engine.cc
fm_engine.h
grain_engine.cc
grain_engine.h
hi_hat_engine.cc
hi_hat_engine.h
modal_engine.cc
modal_engine.h
noise_engine.cc
noise_engine.h
particle_engine.cc
particle_engine.h
snare_drum_engine.cc
snare_drum_engine.h
speech_engine.cc
speech_engine.h
string_engine.cc
string_engine.h
swarm_engine.cc
swarm_engine.h
virtual_analog_engine.cc
virtual_analog_engine.h
waveshaping_engine.cc
waveshaping_engine.h
wavetable_engine.cc
wavetable_engine.h
wavetable_engine.cc
// Copyright 2016 Olivier Gillet. // // Author: Olivier Gillet (ol.gillet@gmail.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // See http://creativecommons.org/licenses/MIT/ for more information. // // ----------------------------------------------------------------------------- // // 8x8x3 wave terrain. #include "plaits/dsp/engine/wavetable_engine.h" #include <algorithm> #include "plaits/resources.h" namespace plaits { using namespace std; using namespace stmlib; void WavetableEngine::Init(BufferAllocator* allocator) { phase_ = 0.0f; x_lp_ = 0.0f; y_lp_ = 0.0f; z_lp_ = 0.0f; x_pre_lp_ = 0.0f; y_pre_lp_ = 0.0f; z_pre_lp_ = 0.0f; previous_x_ = 0.0f; previous_y_ = 0.0f; previous_z_ = 0.0f; previous_f0_ = a0; diff_out_.Init(); } void WavetableEngine::Reset() { } inline float Clamp(float x, float amount) { x = x - 0.5f; x *= amount; CONSTRAIN(x, -0.5f, 0.5f); x += 0.5f; return x; } const size_t table_size = 256; const float table_size_f = float(table_size); inline float ReadWave( int x, int y, int z, int randomize, int phase_integral, float phase_fractional) { int wave = ((x + y * 8 + z * 64) * randomize) % 192; return InterpolateWaveHermite( wav_integrated_waves + wave * (table_size + 4), phase_integral, phase_fractional); } void WavetableEngine::Render( const EngineParameters& parameters, float* out, float* aux, size_t size, bool* already_enveloped) { const float f0 = NoteToFrequency(parameters.note); ONE_POLE(x_pre_lp_, parameters.timbre * 6.9999f, 0.2f); ONE_POLE(y_pre_lp_, parameters.morph * 6.9999f, 0.2f); ONE_POLE(z_pre_lp_, parameters.harmonics * 6.9999f, 0.05f); const float x = x_pre_lp_; const float y = y_pre_lp_; const float z = z_pre_lp_; const float quantization = min(max(z - 3.0f, 0.0f), 1.0f); const float lp_coefficient = min( max(2.0f * f0 * (4.0f - 3.0f * quantization), 0.01f), 0.1f); MAKE_INTEGRAL_FRACTIONAL(x); MAKE_INTEGRAL_FRACTIONAL(y); MAKE_INTEGRAL_FRACTIONAL(z); x_fractional += quantization * (Clamp(x_fractional, 16.0f) - x_fractional); y_fractional += quantization * (Clamp(y_fractional, 16.0f) - y_fractional); z_fractional += quantization * (Clamp(z_fractional, 16.0f) - z_fractional); ParameterInterpolator x_modulation( &previous_x_, static_cast<float>(x_integral) + x_fractional, size); ParameterInterpolator y_modulation( &previous_y_, static_cast<float>(y_integral) + y_fractional, size); ParameterInterpolator z_modulation( &previous_z_, static_cast<float>(z_integral) + z_fractional, size); ParameterInterpolator f0_modulation(&previous_f0_, f0, size); while (size--) { const float f0 = f0_modulation.Next(); const float gain = (1.0f / (f0 * 131072.0f)) * (0.95f - f0); const float cutoff = min(table_size_f * f0, 1.0f); ONE_POLE(x_lp_, x_modulation.Next(), lp_coefficient); ONE_POLE(y_lp_, y_modulation.Next(), lp_coefficient); ONE_POLE(z_lp_, z_modulation.Next(), lp_coefficient); const float x = x_lp_; const float y = y_lp_; const float z = z_lp_; MAKE_INTEGRAL_FRACTIONAL(x); MAKE_INTEGRAL_FRACTIONAL(y); MAKE_INTEGRAL_FRACTIONAL(z); phase_ += f0; if (phase_ >= 1.0f) { phase_ -= 1.0f; } const float p = phase_ * table_size_f; MAKE_INTEGRAL_FRACTIONAL(p); { int x0 = x_integral; int x1 = x_integral + 1; int y0 = y_integral; int y1 = y_integral + 1; int z0 = z_integral; int z1 = z_integral + 1; if (z0 >= 4) { z0 = 7 - z0; } if (z1 >= 4) { z1 = 7 - z1; } int r0 = z0 == 3 ? 101 : 1; int r1 = z1 == 3 ? 101 : 1; float x0y0z0 = ReadWave(x0, y0, z0, r0, p_integral, p_fractional); float x1y0z0 = ReadWave(x1, y0, z0, r0, p_integral, p_fractional); float xy0z0 = x0y0z0 + (x1y0z0 - x0y0z0) * x_fractional; float x0y1z0 = ReadWave(x0, y1, z0, r0, p_integral, p_fractional); float x1y1z0 = ReadWave(x1, y1, z0, r0, p_integral, p_fractional); float xy1z0 = x0y1z0 + (x1y1z0 - x0y1z0) * x_fractional; float xyz0 = xy0z0 + (xy1z0 - xy0z0) * y_fractional; float x0y0z1 = ReadWave(x0, y0, z1, r1, p_integral, p_fractional); float x1y0z1 = ReadWave(x1, y0, z1, r1, p_integral, p_fractional); float xy0z1 = x0y0z1 + (x1y0z1 - x0y0z1) * x_fractional; float x0y1z1 = ReadWave(x0, y1, z1, r1, p_integral, p_fractional); float x1y1z1 = ReadWave(x1, y1, z1, r1, p_integral, p_fractional); float xy1z1 = x0y1z1 + (x1y1z1 - x0y1z1) * x_fractional; float xyz1 = xy0z1 + (xy1z1 - xy0z1) * y_fractional; float mix = xyz0 + (xyz1 - xyz0) * z_fractional; mix = diff_out_.Process(cutoff, mix) * gain; *out++ = mix; *aux++ = static_cast<float>(static_cast<int>(mix * 32.0f)) / 32.0f; } } } } // namespace plaits
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