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Last update 6 years 2 months by Olivier Gillet
Filesplaitsdspengine
..
additive_engine.cc
additive_engine.h
bass_drum_engine.cc
bass_drum_engine.h
chord_engine.cc
chord_engine.h
engine.h
fm_engine.cc
fm_engine.h
grain_engine.cc
grain_engine.h
hi_hat_engine.cc
hi_hat_engine.h
modal_engine.cc
modal_engine.h
noise_engine.cc
noise_engine.h
particle_engine.cc
particle_engine.h
snare_drum_engine.cc
snare_drum_engine.h
speech_engine.cc
speech_engine.h
string_engine.cc
string_engine.h
swarm_engine.cc
swarm_engine.h
virtual_analog_engine.cc
virtual_analog_engine.h
waveshaping_engine.cc
waveshaping_engine.h
wavetable_engine.cc
wavetable_engine.h
particle_engine.cc
// Copyright 2016 Olivier Gillet. // // Author: Olivier Gillet (ol.gillet@gmail.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // See http://creativecommons.org/licenses/MIT/ for more information. // // ----------------------------------------------------------------------------- // // Clocked noise processed by a filter. #include "plaits/dsp/engine/particle_engine.h" #include <algorithm> namespace plaits { using namespace std; using namespace stmlib; void ParticleEngine::Init(BufferAllocator* allocator) { for (int i = 0; i < kNumParticles; ++i) { particle_[i].Init(); } diffuser_.Init(allocator->Allocate<uint16_t>(8192)); post_filter_.Init(); } void ParticleEngine::Reset() { diffuser_.Clear(); } void ParticleEngine::Render( const EngineParameters& parameters, float* out, float* aux, size_t size, bool* already_enveloped) { const float f0 = NoteToFrequency(parameters.note); const float density_sqrt = NoteToFrequency( 60.0f + parameters.timbre * parameters.timbre * 72.0f); const float density = density_sqrt * density_sqrt * (1.0f / kNumParticles); const float gain = 1.0f / density; const float q_sqrt = SemitonesToRatio(parameters.morph >= 0.5f ? (parameters.morph - 0.5f) * 120.0f : 0.0f); const float q = 0.5f + q_sqrt * q_sqrt; const float spread = 48.0f * parameters.harmonics * parameters.harmonics; const float raw_diffusion_sqrt = 2.0f * fabsf(parameters.morph - 0.5f); const float raw_diffusion = raw_diffusion_sqrt * raw_diffusion_sqrt; const float diffusion = parameters.morph < 0.5f ? raw_diffusion : 0.0f; const bool sync = parameters.trigger & TRIGGER_RISING_EDGE; fill(&out[0], &out[size], 0.0f); fill(&aux[0], &aux[size], 0.0f); for (int i = 0; i < kNumParticles; ++i) { particle_[i].Render( sync, density, gain, f0, spread, q, out, aux, size); } post_filter_.set_f_q<FREQUENCY_DIRTY>(min(f0, 0.49f), 0.5f); post_filter_.Process<FILTER_MODE_LOW_PASS>(out, out, size); diffuser_.Process( 0.8f * diffusion * diffusion, 0.5f * diffusion + 0.25f, out, size); } } // namespace plaits
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