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Last update 6 years 2 months by Olivier Gillet
Filesplaitsdspengine
..
additive_engine.cc
additive_engine.h
bass_drum_engine.cc
bass_drum_engine.h
chord_engine.cc
chord_engine.h
engine.h
fm_engine.cc
fm_engine.h
grain_engine.cc
grain_engine.h
hi_hat_engine.cc
hi_hat_engine.h
modal_engine.cc
modal_engine.h
noise_engine.cc
noise_engine.h
particle_engine.cc
particle_engine.h
snare_drum_engine.cc
snare_drum_engine.h
speech_engine.cc
speech_engine.h
string_engine.cc
string_engine.h
swarm_engine.cc
swarm_engine.h
virtual_analog_engine.cc
virtual_analog_engine.h
waveshaping_engine.cc
waveshaping_engine.h
wavetable_engine.cc
wavetable_engine.h
grain_engine.cc
// Copyright 2016 Olivier Gillet. // // Author: Olivier Gillet (ol.gillet@gmail.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // See http://creativecommons.org/licenses/MIT/ for more information. // // ----------------------------------------------------------------------------- // // Windowed sine segments. #include <algorithm> #include "plaits/dsp/engine/grain_engine.h" namespace plaits { using namespace std; using namespace stmlib; void GrainEngine::Init(BufferAllocator* allocator) { grainlet_[0].Init(); grainlet_[1].Init(); // vosim_oscillator_.Init(); z_oscillator_.Init(); dc_blocker_[0].Init(); dc_blocker_[1].Init(); } void GrainEngine::Reset() { } void GrainEngine::Render( const EngineParameters& parameters, float* out, float* aux, size_t size, bool* already_enveloped) { const float root = parameters.note; const float f0 = NoteToFrequency(root); const float f1 = NoteToFrequency(24.0f + 84.0f * parameters.timbre); const float ratio = SemitonesToRatio(-24.0f + 48.0f * parameters.harmonics); const float carrier_bleed = parameters.harmonics < 0.5f ? 1.0f - 2.0f * parameters.harmonics : 0.0f; const float carrier_bleed_fixed = carrier_bleed * (2.0f - carrier_bleed); const float carrier_shape = 0.33f + (parameters.morph - 0.33f) * \ max(1.0f - f0 * 24.0f, 0.0f); grainlet_[0].Render(f0, f1, carrier_shape, carrier_bleed_fixed, out, size); grainlet_[1].Render(f0, f1 * ratio, carrier_shape, carrier_bleed_fixed, aux, size); dc_blocker_[0].set_f<FREQUENCY_DIRTY>(0.3f * f0); for (size_t i = 0; i < size; ++i) { out[i] = dc_blocker_[0].Process<FILTER_MODE_HIGH_PASS>(out[i] + aux[i]); } const float cutoff = NoteToFrequency(root + 96.0f * parameters.timbre); z_oscillator_.Render( f0, cutoff, parameters.morph, parameters.harmonics, aux, size); dc_blocker_[1].set_f<FREQUENCY_DIRTY>(0.3f * f0); dc_blocker_[1].Process<FILTER_MODE_HIGH_PASS>(aux, size); } } // namespace plaits
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