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Last update 6 years 2 months by Olivier Gillet
Filesplaitsdspengine
..
additive_engine.cc
additive_engine.h
bass_drum_engine.cc
bass_drum_engine.h
chord_engine.cc
chord_engine.h
engine.h
fm_engine.cc
fm_engine.h
grain_engine.cc
grain_engine.h
hi_hat_engine.cc
hi_hat_engine.h
modal_engine.cc
modal_engine.h
noise_engine.cc
noise_engine.h
particle_engine.cc
particle_engine.h
snare_drum_engine.cc
snare_drum_engine.h
speech_engine.cc
speech_engine.h
string_engine.cc
string_engine.h
swarm_engine.cc
swarm_engine.h
virtual_analog_engine.cc
virtual_analog_engine.h
waveshaping_engine.cc
waveshaping_engine.h
wavetable_engine.cc
wavetable_engine.h
swarm_engine.cc
// Copyright 2016 Olivier Gillet. // // Author: Olivier Gillet (ol.gillet@gmail.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // See http://creativecommons.org/licenses/MIT/ for more information. // // ----------------------------------------------------------------------------- // // Swarm of sawtooths and sines. #include "plaits/dsp/engine/swarm_engine.h" #include <algorithm> namespace plaits { using namespace std; using namespace stmlib; void SwarmEngine::Init(BufferAllocator* allocator) { const float n = (kNumSwarmVoices - 1) / 2; for (int i = 0; i < kNumSwarmVoices; ++i) { float rank = (static_cast<float>(i) - n) / n; swarm_voice_[i].Init(rank); } } void SwarmEngine::Reset() { } void SwarmEngine::Render( const EngineParameters& parameters, float* out, float* aux, size_t size, bool* already_enveloped) { const float f0 = NoteToFrequency(parameters.note); const float control_rate = static_cast<float>(size); const float density = NoteToFrequency(parameters.timbre * 120.0f) * \ 0.025f * control_rate; const float spread = parameters.harmonics * parameters.harmonics * \ parameters.harmonics; float size_ratio = 0.25f * SemitonesToRatio( (1.0f - parameters.morph) * 84.0f); const bool burst_mode = !(parameters.trigger & TRIGGER_UNPATCHED); const bool start_burst = parameters.trigger & TRIGGER_RISING_EDGE; fill(&out[0], &out[size], 0.0f); fill(&aux[0], &aux[size], 0.0f); for (int i = 0; i < kNumSwarmVoices; ++i) { swarm_voice_[i].Render( f0, density, burst_mode, start_burst, spread, size_ratio, out, aux, size); size_ratio *= 0.97f; } } } // namespace plaits
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