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Last update 6 years 2 months by Olivier Gillet
Filesplaitsdspengine
..
additive_engine.cc
additive_engine.h
bass_drum_engine.cc
bass_drum_engine.h
chord_engine.cc
chord_engine.h
engine.h
fm_engine.cc
fm_engine.h
grain_engine.cc
grain_engine.h
hi_hat_engine.cc
hi_hat_engine.h
modal_engine.cc
modal_engine.h
noise_engine.cc
noise_engine.h
particle_engine.cc
particle_engine.h
snare_drum_engine.cc
snare_drum_engine.h
speech_engine.cc
speech_engine.h
string_engine.cc
string_engine.h
swarm_engine.cc
swarm_engine.h
virtual_analog_engine.cc
virtual_analog_engine.h
waveshaping_engine.cc
waveshaping_engine.h
wavetable_engine.cc
wavetable_engine.h
bass_drum_engine.cc
// Copyright 2016 Olivier Gillet. // // Author: Olivier Gillet (ol.gillet@gmail.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // See http://creativecommons.org/licenses/MIT/ for more information. // // ----------------------------------------------------------------------------- // // 808 and synthetic bass drum generators. #include "plaits/dsp/engine/bass_drum_engine.h" #include <algorithm> namespace plaits { using namespace std; using namespace stmlib; void BassDrumEngine::Init(BufferAllocator* allocator) { analog_bass_drum_.Init(); synthetic_bass_drum_.Init(); overdrive_.Init(); } void BassDrumEngine::Reset() { } void BassDrumEngine::Render( const EngineParameters& parameters, float* out, float* aux, size_t size, bool* already_enveloped) { const float f0 = NoteToFrequency(parameters.note); const float attack_fm_amount = min(parameters.harmonics * 4.0f, 1.0f); const float self_fm_amount = max(min(parameters.harmonics * 4.0f - 1.0f, 1.0f), 0.0f); const float drive = max(parameters.harmonics * 2.0f - 1.0f, 0.0f) * \ max(1.0f - 16.0f * f0, 0.0f); const bool sustain = parameters.trigger & TRIGGER_UNPATCHED; analog_bass_drum_.Render( sustain, parameters.trigger & TRIGGER_RISING_EDGE, parameters.accent, f0, parameters.timbre, parameters.morph, attack_fm_amount, self_fm_amount, out, size); overdrive_.Process( 0.5f + 0.5f * drive, out, size); synthetic_bass_drum_.Render( sustain, parameters.trigger & TRIGGER_RISING_EDGE, parameters.accent, f0, parameters.timbre, parameters.morph, sustain ? parameters.harmonics : 0.4f - 0.25f * parameters.morph * parameters.morph, min(parameters.harmonics * 2.0f, 1.0f), max(parameters.harmonics * 2.0f - 1.0f, 0.0f), aux, size); } } // namespace plaits
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