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Last update 6 years 2 months by Olivier Gillet
Filesplaitsdspengine
..
additive_engine.cc
additive_engine.h
bass_drum_engine.cc
bass_drum_engine.h
chord_engine.cc
chord_engine.h
engine.h
fm_engine.cc
fm_engine.h
grain_engine.cc
grain_engine.h
hi_hat_engine.cc
hi_hat_engine.h
modal_engine.cc
modal_engine.h
noise_engine.cc
noise_engine.h
particle_engine.cc
particle_engine.h
snare_drum_engine.cc
snare_drum_engine.h
speech_engine.cc
speech_engine.h
string_engine.cc
string_engine.h
swarm_engine.cc
swarm_engine.h
virtual_analog_engine.cc
virtual_analog_engine.h
waveshaping_engine.cc
waveshaping_engine.h
wavetable_engine.cc
wavetable_engine.h
noise_engine.cc
// Copyright 2016 Olivier Gillet. // // Author: Olivier Gillet (ol.gillet@gmail.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // See http://creativecommons.org/licenses/MIT/ for more information. // // ----------------------------------------------------------------------------- // // Clocked noise processed by a multimode filter. #include "plaits/dsp/engine/noise_engine.h" #include "stmlib/dsp/parameter_interpolator.h" namespace plaits { using namespace std; using namespace stmlib; void NoiseEngine::Init(BufferAllocator* allocator) { clocked_noise_[0].Init(); clocked_noise_[1].Init(); lp_hp_filter_.Init(); bp_filter_[0].Init(); bp_filter_[1].Init(); previous_f0_ = 0.0f; previous_f1_ = 0.0f; previous_q_ = 0.0f; previous_mode_ = 0.0f; temp_buffer_ = allocator->Allocate<float>(kMaxBlockSize); } void NoiseEngine::Reset() { } void NoiseEngine::Render( const EngineParameters& parameters, float* out, float* aux, size_t size, bool* already_enveloped) { const float f0 = NoteToFrequency(parameters.note); const float f1 = NoteToFrequency( parameters.note + parameters.harmonics * 48.0f - 24.0f); const float clock_lowest_note = parameters.trigger & TRIGGER_UNPATCHED ? 0.0f : -24.0f; const float clock_f = NoteToFrequency( parameters.timbre * (128.0f - clock_lowest_note) + clock_lowest_note); const float q = 0.5f * SemitonesToRatio(parameters.morph * 120.0f); const bool sync = parameters.trigger & TRIGGER_RISING_EDGE; clocked_noise_[0].Render(sync, clock_f, aux, size); clocked_noise_[1].Render(sync, clock_f * f1 / f0, temp_buffer_, size); ParameterInterpolator f0_modulation(&previous_f0_, f0, size); ParameterInterpolator f1_modulation(&previous_f1_, f1, size); ParameterInterpolator q_modulation(&previous_q_, q, size); ParameterInterpolator mode_modulation( &previous_mode_, parameters.harmonics, size); const float* in_1 = aux; const float* in_2 = temp_buffer_; while (size--) { const float f0 = f0_modulation.Next(); const float f1 = f1_modulation.Next(); const float q = q_modulation.Next(); const float gain = 1.0f / Sqrt((0.5f + q) * 40.0f * f0); lp_hp_filter_.set_f_q<FREQUENCY_ACCURATE>(f0, q); bp_filter_[0].set_f_q<FREQUENCY_ACCURATE>(f0, q); bp_filter_[1].set_f_q<FREQUENCY_ACCURATE>(f1, q); float input_1 = *in_1++ * gain; float input_2 = *in_2++ * gain; lp_hp_filter_.ProcessMultimodeLPtoHP( &input_1, out++, 1, mode_modulation.Next()); *aux++ = bp_filter_[0].Process<FILTER_MODE_BAND_PASS>(input_1) + \ bp_filter_[1].Process<FILTER_MODE_BAND_PASS>(input_2); } } } // namespace plaits
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