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Last update 6 years 2 months by Olivier Gillet
Filesplaitsdspengine
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additive_engine.cc
additive_engine.h
bass_drum_engine.cc
bass_drum_engine.h
chord_engine.cc
chord_engine.h
engine.h
fm_engine.cc
fm_engine.h
grain_engine.cc
grain_engine.h
hi_hat_engine.cc
hi_hat_engine.h
modal_engine.cc
modal_engine.h
noise_engine.cc
noise_engine.h
particle_engine.cc
particle_engine.h
snare_drum_engine.cc
snare_drum_engine.h
speech_engine.cc
speech_engine.h
string_engine.cc
string_engine.h
swarm_engine.cc
swarm_engine.h
virtual_analog_engine.cc
virtual_analog_engine.h
waveshaping_engine.cc
waveshaping_engine.h
wavetable_engine.cc
wavetable_engine.h
hi_hat_engine.cc
// Copyright 2016 Olivier Gillet. // // Author: Olivier Gillet (ol.gillet@gmail.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // See http://creativecommons.org/licenses/MIT/ for more information. // // ----------------------------------------------------------------------------- // // 808-style HH with two noise sources - one faithful to the original, the other // more metallic. #include "plaits/dsp/engine/hi_hat_engine.h" namespace plaits { using namespace stmlib; void HiHatEngine::Init(BufferAllocator* allocator) { hi_hat_1_.Init(); hi_hat_2_.Init(); temp_buffer_[0] = allocator->Allocate<float>(kMaxBlockSize); temp_buffer_[1] = allocator->Allocate<float>(kMaxBlockSize); } void HiHatEngine::Reset() { } void HiHatEngine::Render( const EngineParameters& parameters, float* out, float* aux, size_t size, bool* already_enveloped) { const float f0 = NoteToFrequency(parameters.note); hi_hat_1_.Render( parameters.trigger & TRIGGER_UNPATCHED, parameters.trigger & TRIGGER_RISING_EDGE, parameters.accent, f0, parameters.timbre, parameters.morph, parameters.harmonics, temp_buffer_[0], temp_buffer_[1], out, size); hi_hat_2_.Render( parameters.trigger & TRIGGER_UNPATCHED, parameters.trigger & TRIGGER_RISING_EDGE, parameters.accent, f0, parameters.timbre, parameters.morph, parameters.harmonics, temp_buffer_[0], temp_buffer_[1], aux, size); } } // namespace plaits
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