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Last update 6 years 1 month by Olivier Gillet
Filesmarblesrandom
..
discrete_distribution_quantizer.cc
discrete_distribution_quantizer.h
distributions.h
lag_processor.cc
lag_processor.h
output_channel.cc
output_channel.h
quantizer.cc
quantizer.h
random_generator.h
random_sequence.h
random_stream.h
t_generator.cc
t_generator.h
x_y_generator.cc
x_y_generator.h
random_sequence.h
// Copyright 2015 Olivier Gillet. // // Author: Olivier Gillet (ol.gillet@gmail.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // See http://creativecommons.org/licenses/MIT/ for more information. // // ----------------------------------------------------------------------------- // // Sequence of random values. #ifndef MARBLES_RANDOM_RANDOM_SEQUENCE_H_ #define MARBLES_RANDOM_RANDOM_SEQUENCE_H_ #include "stmlib/stmlib.h" #include "marbles/random/random_stream.h" #include <algorithm> namespace marbles { const int kDejaVuBufferSize = 16; const int kHistoryBufferSize = 16; const float kMaxUint32 = 4294967296.0f; class RandomSequence { public: RandomSequence() { } ~RandomSequence() { } inline void Init(RandomStream* random_stream) { random_stream_ = random_stream; for (int i = 0; i < kDejaVuBufferSize; ++i) { loop_[i] = random_stream_->GetFloat(); } std::fill(&history_[0], &history_[kHistoryBufferSize], 0.0f); loop_write_head_ = 0; length_ = 8; step_ = 0; record_head_ = 0; replay_head_ = -1; replay_start_ = 0; deja_vu_ = 0.0f; replay_hash_ = replay_shift_ = 0; redo_read_ptr_ = &loop_[0]; redo_write_ptr_ = NULL; redo_write_history_ptr_ = NULL; } inline void Record() { replay_start_ = record_head_; replay_head_ = -1; } inline void ReplayPseudoRandom(uint32_t hash) { replay_head_ = replay_start_; replay_hash_ = hash; replay_shift_ = 0; } inline void ReplayShifted(uint32_t shift) { replay_head_ = replay_start_; replay_hash_ = 0; replay_shift_ = shift; } inline float GetReplayValue() const { uint32_t h = (replay_head_ - 1 - replay_shift_ + \ 2 * kHistoryBufferSize) % kHistoryBufferSize; if (!replay_hash_) { return history_[h]; } else { uint32_t word = static_cast<float>(history_[h] * kMaxUint32); word = (word ^ replay_hash_) * 1664525L + 1013904223L; return static_cast<float>(word) / kMaxUint32; } } inline float RewriteValue(float value) { // RewriteValue(x) returns what the most recent call to NextValue would have // returned if its second argument were x instead. This is used to "rewrite // history" when the module acquires data from an external source (ASR, // randomizer or quantizer mode). if (replay_head_ >= 0) { return GetReplayValue(); } if (redo_write_ptr_) { *redo_write_ptr_ = 1.0f + value; } float result = *redo_read_ptr_; if (result >= 1.0f) { result -= 1.0f; } else { result = 0.5f; } if (redo_write_history_ptr_) { *redo_write_history_ptr_ = result; } return result; } inline float NextValue(bool deterministic, float value) { if (replay_head_ >= 0) { replay_head_ = (replay_head_ + 1) % kHistoryBufferSize; return GetReplayValue(); } const float p_sqrt = 2.0f * deja_vu_ - 1.0f; const float p = p_sqrt * p_sqrt; if (random_stream_->GetFloat() <= p && deja_vu_ <= 0.5f) { // Generate a new value and put it at the end of the loop. redo_write_ptr_ = &loop_[loop_write_head_]; *redo_write_ptr_ = deterministic ? 1.0f + value : random_stream_->GetFloat(); loop_write_head_ = (loop_write_head_ + 1) % kDejaVuBufferSize; step_ = length_ - 1; } else { // Do not generate a new value, just replay the loop or jump randomly. // through it. redo_write_ptr_ = NULL; if (random_stream_->GetFloat() <= p) { step_ = static_cast<int>( random_stream_->GetFloat() * static_cast<float>(length_)); } else { step_ = step_ + 1; if (step_ >= length_) { step_ = 0; } } } uint32_t i = loop_write_head_ + kDejaVuBufferSize - length_ + step_; redo_read_ptr_ = &loop_[i % kDejaVuBufferSize]; float result = *redo_read_ptr_; if (result >= 1.0f) { result -= 1.0f; } else if (deterministic) { // We ask for a deterministic value (shift register), but the loop // contain random values. return 0.5f in this case! result = 0.5f; } redo_write_history_ptr_ = &history_[record_head_]; *redo_write_history_ptr_ = result; record_head_ = (record_head_ + 1) % kHistoryBufferSize; return result; } inline void NextVector(float* destination, size_t size) { float seed = NextValue(false, 0.0f); uint32_t word = static_cast<float>(seed * kMaxUint32); while (size--) { *destination++ = static_cast<float>(word) / kMaxUint32; word = word * 1664525L + 1013904223L; } } inline void set_deja_vu(float deja_vu) { deja_vu_ = deja_vu; } inline void set_length(int length) { if (length < 1 || length > kDejaVuBufferSize) { return; } length_ = length; step_ = step_ % length; } inline float deja_vu() const { return deja_vu_; } inline int length() const { return length_; } private: RandomStream* random_stream_; float loop_[kDejaVuBufferSize]; float history_[kHistoryBufferSize]; int loop_write_head_; int length_; int step_; // Allows to go back in the past and get the same results again from NextValue // calls. Allows the 3 X channels to be locked to the same random loop. int record_head_; int replay_head_; int replay_start_; uint32_t replay_hash_; uint32_t replay_shift_; float deja_vu_; float* redo_read_ptr_; float* redo_write_ptr_; float* redo_write_history_ptr_; DISALLOW_COPY_AND_ASSIGN(RandomSequence); }; } // namespace marbles #endif // MARBLES_RANDOM_RANDOM_SEQUENCE_H_
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