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Last update 6 years 1 month by Olivier Gillet
Filesmarblesrandom
..
discrete_distribution_quantizer.cc
discrete_distribution_quantizer.h
distributions.h
lag_processor.cc
lag_processor.h
output_channel.cc
output_channel.h
quantizer.cc
quantizer.h
random_generator.h
random_sequence.h
random_stream.h
t_generator.cc
t_generator.h
x_y_generator.cc
x_y_generator.h
output_channel.h
// Copyright 2015 Olivier Gillet. // // Author: Olivier Gillet (ol.gillet@gmail.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // See http://creativecommons.org/licenses/MIT/ for more information. // // ----------------------------------------------------------------------------- // // Random generation channel. #ifndef MARBLES_RANDOM_OUTPUT_CHANNEL_H_ #define MARBLES_RANDOM_OUTPUT_CHANNEL_H_ #include "stmlib/stmlib.h" #include "marbles/random/lag_processor.h" #include "marbles/random/quantizer.h" namespace marbles { class RandomSequence; struct ScaleOffset { ScaleOffset(float s, float o) { scale = s; offset = o; } ScaleOffset() { scale = 1.0f; offset = 0.0f; } float scale; float offset; inline float operator()(float x) { return x * scale + offset; } }; class OutputChannel { public: OutputChannel() { } ~OutputChannel() { } void Init(); void LoadScale(int i, const Scale& scale) { quantizer_[i].Init(scale); } void Process( RandomSequence* random_sequence, const float* phase, float* output, size_t size, size_t stride); inline void set_spread(float spread) { spread_ = spread; } inline void set_bias(float bias) { bias_ = bias; } inline void set_scale_index(int i) { scale_index_ = i; } inline void set_steps(float steps) { steps_ = steps; } inline void set_register_mode(bool register_mode) { register_mode_ = register_mode; } inline void set_register_value(float register_value) { register_value_ = register_value; } inline void set_register_transposition(float register_transposition) { register_transposition_ = register_transposition; } inline void set_scale_offset(const ScaleOffset& scale_offset) { scale_offset_ = scale_offset; } inline float Quantize(float voltage, float amount) { return quantizer_[scale_index_].Process(voltage, amount, false); } private: float GenerateNewVoltage(RandomSequence* random_sequence); float spread_; float bias_; float steps_; int scale_index_; bool register_mode_; float register_value_; float register_transposition_; float previous_steps_; float previous_phase_; uint32_t reacquisition_counter_; float previous_voltage_; float voltage_; float quantized_voltage_; ScaleOffset scale_offset_; LagProcessor lag_processor_; Quantizer quantizer_[6]; DISALLOW_COPY_AND_ASSIGN(OutputChannel); }; } // namespace marbles #endif // MARBLES_RANDOM_OUTPUT_CHANNEL_H_
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