Files
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blinds / hardware_design / pcb / blinds_v60.brd
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blinds / hardware_design / pcb / blinds_v60.sch
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braids / hardware_design / pcb / braids_v50.brd
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braids / hardware_design / pcb / braids_v50.sch
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branches / hardware_design / pcb / branches_v40.brd
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branches / hardware_design / pcb / branches_v40.sch
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clouds / hardware_design / pcb / clouds_v30.brd
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clouds / hardware_design / pcb / clouds_v30.sch
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ears / hardware_design / panel / ears_panel_v30.brd
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ears / hardware_design / panel / ears_panel_v30.sch
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ears / hardware_design / pcb / ears_v40.brd
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ears / hardware_design / pcb / ears_v40.sch
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edges / hardware_design / pcb / edges_expander_v01.brd
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edges / hardware_design / pcb / edges_expander_v01.sch
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edges / hardware_design / pcb / edges_v20.brd
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edges / hardware_design / pcb / edges_v20.sch
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elements / hardware_design / pcb / elements_v02.brd
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elements / hardware_design / pcb / elements_v02.sch
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frames / hardware_design / pcb / frames_v03.brd
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frames / hardware_design / pcb / frames_v03.sch
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grids / hardware_design / pcb / grids_v02.brd
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grids / hardware_design / pcb / grids_v02.sch
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kinks / hardware_design / pcb / kinks_v41.brd
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kinks / hardware_design / pcb / kinks_v41.sch
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links / hardware_design / pcb / links_v40.brd
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links / hardware_design / pcb / links_v40.sch
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marbles / hardware_design / pcb / marbles_v70.brd
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marbles / hardware_design / pcb / marbles_v70.sch
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peaks / hardware_design / pcb / peaks_v30.brd
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peaks / hardware_design / pcb / peaks_v30.sch
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plaits / hardware_design / pcb / plaits_v50.brd
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plaits / hardware_design / pcb / plaits_v50.sch
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rings / hardware_design / pcb / rings_v30.brd
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rings / hardware_design / pcb / rings_v30.sch
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ripples / hardware_design / pcb / ripples_v40.brd
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ripples / hardware_design / pcb / ripples_v40.sch
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shades / hardware_design / pcb / shades_v30.brd
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shades / hardware_design / pcb / shades_v30.sch
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shelves / hardware_design / pcb / shelves_expander_v10.brd
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shelves / hardware_design / pcb / shelves_expander_v10.sch
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shelves / hardware_design / pcb / shelves_v05.brd
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shelves / hardware_design / pcb / shelves_v05.sch
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stages / hardware_design / pcb / stages_v70.brd
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stages / hardware_design / pcb / stages_v70.sch
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streams / hardware_design / pcb / streams_v02_bargraph.brd
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streams / hardware_design / pcb / streams_v02_bargraph.sch
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streams / hardware_design / pcb / streams_v05.brd
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streams / hardware_design / pcb / streams_v05.sch
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tides / hardware_design / pcb / tides_v40.brd
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tides / hardware_design / pcb / tides_v40.sch
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veils / hardware_design / pcb / veils_v40.brd
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veils / hardware_design / pcb / veils_v40.sch
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volts / hardware_design / pcb / volts_v01.brd
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volts / hardware_design / pcb / volts_v01.sch
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warps / hardware_design / pcb / warps_v30.brd
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warps / hardware_design / pcb / warps_v30.sch
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yarns / hardware_design / pcb / yarns_v03.brd
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yarns / hardware_design / pcb / yarns_v03.sch
Last update 6 years 1 month
by
Olivier Gillet
discrete_distribution_quantizer.cc// Copyright 2015 Olivier Gillet. // // Author: Olivier Gillet (ol.gillet@gmail.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // See http://creativecommons.org/licenses/MIT/ for more information. // // ----------------------------------------------------------------------------- // // Quantize voltages by sampling from a discrete distribution. #include "marbles/random/discrete_distribution_quantizer.h" #include "stmlib/dsp/dsp.h" #include <cmath> #include <algorithm> namespace marbles { using namespace stmlib; using namespace std; void DiscreteDistributionQuantizer::Init(const Scale& scale) { int n = scale.num_degrees; // We don't want garbage scale data here... if (!n || n > kMaxDegrees || scale.base_interval == 0.0f) { return; } base_interval_ = scale.base_interval; base_interval_reciprocal_ = 1.0f / scale.base_interval; num_cells_ = n + 1; for (int i = 0; i <= n; ++i) { float previous_voltage = scale.cell_voltage(i == 0 ? 0 : i - 1); float next_voltage = scale.cell_voltage(i == n ? n : i + 1); cells_[i].center = scale.cell_voltage(i); cells_[i].width = 0.5f * (next_voltage - previous_voltage); cells_[i].weight = static_cast<float>(scale.degree[i % n].weight) / 256.0f; } } float DiscreteDistributionQuantizer::Process(float value, float amount) { if (amount < 0.0f) { return value; } float raw_value = value; // Assuming 1V/Octave and a scale repeating every octave, note_integral // will store the octave number, and note_fractional the fractional // pitch class. const float note = value * base_interval_reciprocal_; MAKE_INTEGRAL_FRACTIONAL(note); if (value < 0.0f) { note_integral -= 1; note_fractional += 1.0f; } // For amount ranging between 0 and 0.25, do not remove notes from the scale // just crossfade from the unquantized output to the quantized output. const float scaled_amount = amount < 0.25f ? 0.0f : (amount - 0.25f) * 1.333f; distribution_.Init(); for (int i = 0; i < num_cells_ - 1; ++i) { distribution_.AddToken(i, cells_[i].scaled_width(scaled_amount)); } distribution_.NoMoreTokens(); Distribution::Result r = distribution_.Sample(note_fractional); float quantized_value = cells_[r.token_id].center; float offset = static_cast<float>(note_integral) * base_interval_; quantized_value += offset; r.start *= base_interval_; r.start += offset; if (amount < 0.25f) { amount *= 4.0f; float x; if (r.token_id == 0) { x = r.fraction - 1.0f; } else if (r.token_id == num_cells_ - 1) { x = -r.fraction; } else { x = 2.0f * (fabs(r.fraction - 0.5f) - 0.5f); } const float slope = amount / (1.01f - amount); const float y = max(x * slope + 1.0f, 0.0f); quantized_value -= y * (quantized_value - raw_value); } return quantized_value; } } // namespace marbles