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Last update 6 years 3 months by Olivier Gillet
Filesmarblesrandom
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discrete_distribution_quantizer.cc
discrete_distribution_quantizer.h
distributions.h
lag_processor.cc
lag_processor.h
output_channel.cc
output_channel.h
quantizer.cc
quantizer.h
random_generator.h
random_sequence.h
random_stream.h
t_generator.cc
t_generator.h
x_y_generator.cc
x_y_generator.h
output_channel.cc
// Copyright 2015 Olivier Gillet. // // Author: Olivier Gillet (ol.gillet@gmail.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // See http://creativecommons.org/licenses/MIT/ for more information. // // ----------------------------------------------------------------------------- // // Random generation channel. #include "marbles/random/output_channel.h" #include "marbles/random/distributions.h" #include "marbles/random/random_sequence.h" #include "stmlib/dsp/dsp.h" #include "stmlib/dsp/parameter_interpolator.h" #include "stmlib/utils/random.h" namespace marbles { using namespace stmlib; const size_t kNumReacquisitions = 20; // 6.4 samples per millisecond void OutputChannel::Init() { spread_ = 0.5f; bias_ = 0.5f; steps_ = 0.5f; scale_index_ = 0; register_mode_ = false; register_value_ = 0.0f; register_transposition_ = 0.0f; previous_steps_ = 0.0f; previous_phase_ = 0.0f; reacquisition_counter_ = 0; previous_voltage_ = 0.0f; voltage_ = 0.0f; quantized_voltage_ = 0.0f; scale_offset_ = ScaleOffset(10.0f, -5.0f); lag_processor_.Init(); Scale scale; scale.Init(); for (int i = 0; i < 6; ++i) { quantizer_[i].Init(scale); } } float OutputChannel::GenerateNewVoltage(RandomSequence* random_sequence) { float u = random_sequence->NextValue(register_mode_, register_value_); if (register_mode_) { return 10.0f * (u - 0.5f) + register_transposition_; } else { float degenerate_amount = 1.25f - spread_ * 25.0f; float bernoulli_amount = spread_ * 25.0f - 23.75f; CONSTRAIN(degenerate_amount, 0.0f, 1.0f); CONSTRAIN(bernoulli_amount, 0.0f, 1.0f); float value = BetaDistributionSample(u, spread_, bias_); float bernoulli_value = u >= (1.0f - bias_) ? 0.999999f : 0.0f; value += degenerate_amount * (bias_ - value); value += bernoulli_amount * (bernoulli_value - value); return scale_offset_(value); } } void OutputChannel::Process( RandomSequence* random_sequence, const float* phase, float* output, size_t size, size_t stride) { ParameterInterpolator steps_modulation( &previous_steps_, steps_, size); // This is a horrible hack that wouldn't be here if all the sequencers // and MIDI/CV interfaces in this world didn't have *horrible* slew on // their CV output (I'm looking at you KORG). // Without this hack, the shift register gets its value as soon as the // rising edge is observed on the GATE input. Problem: the CV input is // probably still slewing up, so we acquire the wrong value in the shift // register. What to do then? Over the next 2ms, we'll just track the CV // input until it reaches its final value - which means that Marbles // output will be slewed too. Another option would have been to wait 2ms // between the rising edge and the actual acquisition, but we don't want // to penalize people who use tighter sequencers. if (reacquisition_counter_) { --reacquisition_counter_; float u = random_sequence->RewriteValue(register_value_); voltage_ = 10.0f * (u - 0.5f) + register_transposition_; quantized_voltage_ = Quantize(voltage_, 2.0f * steps_ - 1.0f); } while (size--) { const float steps = steps_modulation.Next(); if (*phase < previous_phase_) { previous_voltage_ = voltage_; voltage_ = GenerateNewVoltage(random_sequence); lag_processor_.ResetRamp(); quantized_voltage_ = Quantize(voltage_, 2.0f * steps - 1.0f); if (register_mode_) { reacquisition_counter_ = kNumReacquisitions; } } if (steps >= 0.5f) { *output = quantized_voltage_; } else { const float smoothness = 1.0f - 2.0f * steps; *output = lag_processor_.Process(voltage_, smoothness, *phase); } output += stride; previous_phase_ = *phase++; } } } // namespace marbles
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