Files
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blinds / hardware_design / pcb / blinds_v60.brd
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blinds / hardware_design / pcb / blinds_v60.sch
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braids / hardware_design / pcb / braids_v50.brd
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braids / hardware_design / pcb / braids_v50.sch
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branches / hardware_design / pcb / branches_v40.brd
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branches / hardware_design / pcb / branches_v40.sch
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clouds / hardware_design / pcb / clouds_v30.brd
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clouds / hardware_design / pcb / clouds_v30.sch
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ears / hardware_design / panel / ears_panel_v30.brd
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ears / hardware_design / panel / ears_panel_v30.sch
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ears / hardware_design / pcb / ears_v40.brd
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ears / hardware_design / pcb / ears_v40.sch
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edges / hardware_design / pcb / edges_expander_v01.brd
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edges / hardware_design / pcb / edges_expander_v01.sch
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edges / hardware_design / pcb / edges_v20.brd
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edges / hardware_design / pcb / edges_v20.sch
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elements / hardware_design / pcb / elements_v02.brd
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elements / hardware_design / pcb / elements_v02.sch
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frames / hardware_design / pcb / frames_v03.brd
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frames / hardware_design / pcb / frames_v03.sch
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grids / hardware_design / pcb / grids_v02.brd
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grids / hardware_design / pcb / grids_v02.sch
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kinks / hardware_design / pcb / kinks_v41.brd
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kinks / hardware_design / pcb / kinks_v41.sch
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links / hardware_design / pcb / links_v40.brd
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links / hardware_design / pcb / links_v40.sch
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marbles / hardware_design / pcb / marbles_v70.brd
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marbles / hardware_design / pcb / marbles_v70.sch
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peaks / hardware_design / pcb / peaks_v30.brd
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peaks / hardware_design / pcb / peaks_v30.sch
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plaits / hardware_design / pcb / plaits_v50.brd
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plaits / hardware_design / pcb / plaits_v50.sch
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rings / hardware_design / pcb / rings_v30.brd
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rings / hardware_design / pcb / rings_v30.sch
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ripples / hardware_design / pcb / ripples_v40.brd
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ripples / hardware_design / pcb / ripples_v40.sch
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shades / hardware_design / pcb / shades_v30.brd
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shades / hardware_design / pcb / shades_v30.sch
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shelves / hardware_design / pcb / shelves_expander_v10.brd
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shelves / hardware_design / pcb / shelves_expander_v10.sch
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shelves / hardware_design / pcb / shelves_v05.brd
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shelves / hardware_design / pcb / shelves_v05.sch
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stages / hardware_design / pcb / stages_v70.brd
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stages / hardware_design / pcb / stages_v70.sch
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streams / hardware_design / pcb / streams_v02_bargraph.brd
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streams / hardware_design / pcb / streams_v02_bargraph.sch
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streams / hardware_design / pcb / streams_v05.brd
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streams / hardware_design / pcb / streams_v05.sch
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tides / hardware_design / pcb / tides_v40.brd
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tides / hardware_design / pcb / tides_v40.sch
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veils / hardware_design / pcb / veils_v40.brd
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veils / hardware_design / pcb / veils_v40.sch
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volts / hardware_design / pcb / volts_v01.brd
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volts / hardware_design / pcb / volts_v01.sch
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warps / hardware_design / pcb / warps_v30.brd
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warps / hardware_design / pcb / warps_v30.sch
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yarns / hardware_design / pcb / yarns_v03.brd
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yarns / hardware_design / pcb / yarns_v03.sch
Last update 6 years 1 month
by
Olivier Gillet
quantizer.cc// Copyright 2015 Olivier Gillet. // // Author: Olivier Gillet (ol.gillet@gmail.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // See http://creativecommons.org/licenses/MIT/ for more information. // // ----------------------------------------------------------------------------- // // Variable resolution quantizer. #include "marbles/random/quantizer.h" #include "stmlib/dsp/dsp.h" #include <cmath> #include <algorithm> namespace marbles { using namespace std; void Quantizer::Init(const Scale& scale) { int n = scale.num_degrees; // We don't want garbage scale data here... if (!n || n > kMaxDegrees || scale.base_interval == 0.0f) { return; } num_degrees_ = n; base_interval_ = scale.base_interval; base_interval_reciprocal_ = 1.0f / scale.base_interval; uint8_t second_largest_threshold = 0; for (int i = 0; i < n; ++i) { voltage_[i] = scale.degree[i].voltage; if (scale.degree[i].weight != 255 && \ scale.degree[i].weight >= second_largest_threshold) { second_largest_threshold = scale.degree[i].weight; } } uint8_t thresholds_[kNumThresholds] = { 0, 16, 32, 64, 128, 192, 255 }; if (second_largest_threshold > 192) { // Be more selective to only include the notes at rank 1 and 2 at // the last but one position. thresholds_[kNumThresholds - 2] = second_largest_threshold; } for (int t = 0; t < kNumThresholds; ++t) { uint16_t bitmask = 0; uint8_t first = 0xff; uint8_t last = 0; for (int i = 0; i < n; ++i) { if (scale.degree[i].weight >= thresholds_[t]) { bitmask |= 1 << i; if (first == 0xff) first = i; last = i; } } level_[t].bitmask = bitmask; level_[t].first = first; level_[t].last = last; } level_quantizer_.Init(); fill(&feedback_[0], &feedback_[kNumThresholds], 0.0f); } float Quantizer::Process(float value, float amount, bool hysteresis) { int level = level_quantizer_.Process(amount, kNumThresholds + 1); float quantized_voltage = value; if (level > 0) { level -= 1; float raw_value = value; if (hysteresis) { value += feedback_[level]; } const float note = value * base_interval_reciprocal_; MAKE_INTEGRAL_FRACTIONAL(note); if (value < 0.0f) { note_integral -= 1; note_fractional += 1.0f; } note_fractional *= base_interval_; // Search for the tightest upper/lower bound in the set of available // voltages. stl::upper_bound / stl::lower_bound wouldn't work here // because some entries are masked. Level l = level_[level]; float a = voltage_[l.last] - base_interval_; float b = voltage_[l.first] + base_interval_; uint16_t bitmask = l.bitmask; for (int i = 0; i < num_degrees_; ++i) { if (bitmask & 1) { float v = voltage_[i]; if (note_fractional > v) { a = v; } else { b = v; break; } } bitmask >>= 1; } quantized_voltage = note_fractional < (a + b) * 0.5f ? a : b; quantized_voltage += static_cast<float>(note_integral) * base_interval_; feedback_[level] = (quantized_voltage - raw_value) * 0.25f; } return quantized_voltage; } } // namespace marbles