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vgg_H_from_P_plane.m
% vgg_H_from_P_plane Given 3D plane and camera, returns 4-by-3 matrix mapping image points to points on the plane. % % H = vgg_H_from_P_plane(A,P), where % A ... size (4,1), scene plane % P ... size (3,4), camera matrix % H ... size (4,3), matrix such that X = x*H, where x (size (3,1)) is an image point % and X is a scene point lying on the scene plane A. % In other words, P*H = s*eye(3), where s is a scalar factor. % % The overall sign of H is chosen such that s*A*vgg_wedge(P) > 0. % T. Werner, Oct 2001 function H = vgg_H_from_P_plane(A,P) A = A'; p1 = P(1,:); p2 = P(2,:); p3 = P(3,:); H = [vgg_contreps(p2'*p3 - p3'*p2)*A ... vgg_contreps(p3'*p1 - p1'*p3)*A ... vgg_contreps(p1'*p2 - p2'*p1)*A]; return
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