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blinds / hardware_design / pcb / blinds_v60.brd
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yarns / hardware_design / pcb / yarns_v03.sch
Last update 6 years 2 months
by
Olivier Gillet
Filesplaitsdspdrums | |
---|---|
.. | |
analog_bass_drum.h | |
analog_snare_drum.h | |
hi_hat.h | |
synthetic_bass_drum.h | |
synthetic_snare_drum.h |
synthetic_bass_drum.h// Copyright 2016 Olivier Gillet. // // Author: Olivier Gillet (ol.gillet@gmail.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // See http://creativecommons.org/licenses/MIT/ for more information. // // ----------------------------------------------------------------------------- // // Naive bass drum model (modulated oscillator with FM + envelope). // Inadvertently 909-ish. #ifndef PLAITS_DSP_DRUMS_SYNTHETIC_BASS_DRUM_H_ #define PLAITS_DSP_DRUMS_SYNTHETIC_BASS_DRUM_H_ #include "stmlib/dsp/dsp.h" #include "stmlib/dsp/units.h" #include "stmlib/utils/random.h" #include "plaits/dsp/dsp.h" #include "plaits/resources.h" namespace plaits { class SyntheticBassDrumClick { public: SyntheticBassDrumClick() { } ~SyntheticBassDrumClick() { } void Init() { lp_ = 0.0f; hp_ = 0.0f; filter_.Init(); filter_.set_f_q<stmlib::FREQUENCY_FAST>(5000.0f / kSampleRate, 2.0f); } float Process(float in) { SLOPE(lp_, in, 0.5f, 0.1f); ONE_POLE(hp_, lp_, 0.04f); return filter_.Process<stmlib::FILTER_MODE_LOW_PASS>(lp_ - hp_); } private: float lp_; float hp_; stmlib::Svf filter_; DISALLOW_COPY_AND_ASSIGN(SyntheticBassDrumClick); }; class SyntheticBassDrumAttackNoise { public: SyntheticBassDrumAttackNoise() { } ~SyntheticBassDrumAttackNoise() { } void Init() { lp_ = 0.0f; hp_ = 0.0f; } float Render() { float sample = stmlib::Random::GetFloat(); ONE_POLE(lp_, sample, 0.05f); ONE_POLE(hp_, lp_, 0.005f); return lp_ - hp_; } private: float lp_; float hp_; DISALLOW_COPY_AND_ASSIGN(SyntheticBassDrumAttackNoise); }; class SyntheticBassDrum { public: SyntheticBassDrum() { } ~SyntheticBassDrum() { } void Init() { phase_ = 0.0f; phase_noise_ = 0.0f; f0_ = 0.0f; fm_ = 0.0f; fm_lp_ = 0.0f; body_env_lp_ = 0.0f; body_env_ = 0.0f; body_env_pulse_width_ = 0; fm_pulse_width_ = 0; tone_lp_ = 0.0f; sustain_gain_ = 0.0f; click_.Init(); noise_.Init(); } inline float DistortedSine(float phase, float phase_noise, float dirtiness) { phase += phase_noise * dirtiness; MAKE_INTEGRAL_FRACTIONAL(phase); phase = phase_fractional; float triangle = (phase < 0.5f ? phase : 1.0f - phase) * 4.0f - 1.0f; float sine = 2.0f * triangle / (1.0f + fabsf(triangle)); float clean_sine = stmlib::InterpolateWrap( lut_sine, phase + 0.75f, 1024.0f); return sine + (1.0f - dirtiness) * (clean_sine - sine); } inline float TransistorVCA(float s, float gain) { s = (s - 0.6f) * gain; return 3.0f * s / (2.0f + fabsf(s)) + gain * 0.3f; } void Render( bool sustain, bool trigger, float accent, float f0, float tone, float decay, float dirtiness, float fm_envelope_amount, float fm_envelope_decay, float* out, size_t size) { decay *= decay; fm_envelope_decay *= fm_envelope_decay; stmlib::ParameterInterpolator f0_mod(&f0_, f0, size); dirtiness *= std::max(1.0f - 8.0f * f0, 0.0f); const float fm_decay = 1.0f - \ 1.0f / (0.008f * (1.0f + fm_envelope_decay * 4.0f) * kSampleRate); const float body_env_decay = 1.0f - 1.0f / (0.02f * kSampleRate) * \ stmlib::SemitonesToRatio(-decay * 60.0f); const float transient_env_decay = 1.0f - 1.0f / (0.005f * kSampleRate); const float tone_f = std::min( 4.0f * f0 * stmlib::SemitonesToRatio(tone * 108.0f), 1.0f); const float transient_level = tone; if (trigger) { fm_ = 1.0f; body_env_ = transient_env_ = 0.3f + 0.7f * accent; body_env_pulse_width_ = kSampleRate * 0.001f; fm_pulse_width_ = kSampleRate * 0.0013f; } stmlib::ParameterInterpolator sustain_gain( &sustain_gain_, accent * decay, size); while (size--) { ONE_POLE(phase_noise_, stmlib::Random::GetFloat() - 0.5f, 0.002f); float mix = 0.0f; if (sustain) { phase_ += f0_mod.Next(); if (phase_ >= 1.0f) { phase_ -= 1.0f; } float body = DistortedSine(phase_, phase_noise_, dirtiness); mix -= TransistorVCA(body, sustain_gain.Next()); } else { if (fm_pulse_width_) { --fm_pulse_width_; phase_ = 0.25f; } else { fm_ *= fm_decay; float fm = 1.0f + fm_envelope_amount * 3.5f * fm_lp_; phase_ += std::min(f0_mod.Next() * fm, 0.5f); if (phase_ >= 1.0f) { phase_ -= 1.0f; } } if (body_env_pulse_width_) { --body_env_pulse_width_; } else { body_env_ *= body_env_decay; transient_env_ *= transient_env_decay; } const float envelope_lp_f = 0.1f; ONE_POLE(body_env_lp_, body_env_, envelope_lp_f); ONE_POLE(transient_env_lp_, transient_env_, envelope_lp_f); ONE_POLE(fm_lp_, fm_, envelope_lp_f); float body = DistortedSine(phase_, phase_noise_, dirtiness); float transient = click_.Process( body_env_pulse_width_ ? 0.0f : 1.0f) + noise_.Render(); mix -= TransistorVCA(body, body_env_lp_); mix -= transient * transient_env_lp_ * transient_level; } ONE_POLE(tone_lp_, mix, tone_f); *out++ = tone_lp_; } } private: float f0_; float phase_; float phase_noise_; float fm_; float fm_lp_; float body_env_; float body_env_lp_; float transient_env_; float transient_env_lp_; float sustain_gain_; float tone_lp_; SyntheticBassDrumClick click_; SyntheticBassDrumAttackNoise noise_; int body_env_pulse_width_; int fm_pulse_width_; DISALLOW_COPY_AND_ASSIGN(SyntheticBassDrum); }; } // namespace plaits #endif // PLAITS_DSP_DRUMS_SYNTHETIC_BASS_DRUM_H_