Files
-
blinds / hardware_design / pcb / blinds_v60.brd
-
blinds / hardware_design / pcb / blinds_v60.sch
-
braids / hardware_design / pcb / braids_v50.brd
-
braids / hardware_design / pcb / braids_v50.sch
-
branches / hardware_design / pcb / branches_v40.brd
-
branches / hardware_design / pcb / branches_v40.sch
-
clouds / hardware_design / pcb / clouds_v30.brd
-
clouds / hardware_design / pcb / clouds_v30.sch
-
ears / hardware_design / panel / ears_panel_v30.brd
-
ears / hardware_design / panel / ears_panel_v30.sch
-
ears / hardware_design / pcb / ears_v40.brd
-
ears / hardware_design / pcb / ears_v40.sch
-
edges / hardware_design / pcb / edges_expander_v01.brd
-
edges / hardware_design / pcb / edges_expander_v01.sch
-
edges / hardware_design / pcb / edges_v20.brd
-
edges / hardware_design / pcb / edges_v20.sch
-
elements / hardware_design / pcb / elements_v02.brd
-
elements / hardware_design / pcb / elements_v02.sch
-
frames / hardware_design / pcb / frames_v03.brd
-
frames / hardware_design / pcb / frames_v03.sch
-
grids / hardware_design / pcb / grids_v02.brd
-
grids / hardware_design / pcb / grids_v02.sch
-
kinks / hardware_design / pcb / kinks_v41.brd
-
kinks / hardware_design / pcb / kinks_v41.sch
-
links / hardware_design / pcb / links_v40.brd
-
links / hardware_design / pcb / links_v40.sch
-
marbles / hardware_design / pcb / marbles_v70.brd
-
marbles / hardware_design / pcb / marbles_v70.sch
-
peaks / hardware_design / pcb / peaks_v30.brd
-
peaks / hardware_design / pcb / peaks_v30.sch
-
plaits / hardware_design / pcb / plaits_v50.brd
-
plaits / hardware_design / pcb / plaits_v50.sch
-
rings / hardware_design / pcb / rings_v30.brd
-
rings / hardware_design / pcb / rings_v30.sch
-
ripples / hardware_design / pcb / ripples_v40.brd
-
ripples / hardware_design / pcb / ripples_v40.sch
-
shades / hardware_design / pcb / shades_v30.brd
-
shades / hardware_design / pcb / shades_v30.sch
-
shelves / hardware_design / pcb / shelves_expander_v10.brd
-
shelves / hardware_design / pcb / shelves_expander_v10.sch
-
shelves / hardware_design / pcb / shelves_v05.brd
-
shelves / hardware_design / pcb / shelves_v05.sch
-
stages / hardware_design / pcb / stages_v70.brd
-
stages / hardware_design / pcb / stages_v70.sch
-
streams / hardware_design / pcb / streams_v02_bargraph.brd
-
streams / hardware_design / pcb / streams_v02_bargraph.sch
-
streams / hardware_design / pcb / streams_v05.brd
-
streams / hardware_design / pcb / streams_v05.sch
-
tides / hardware_design / pcb / tides_v40.brd
-
tides / hardware_design / pcb / tides_v40.sch
-
veils / hardware_design / pcb / veils_v40.brd
-
veils / hardware_design / pcb / veils_v40.sch
-
volts / hardware_design / pcb / volts_v01.brd
-
volts / hardware_design / pcb / volts_v01.sch
-
warps / hardware_design / pcb / warps_v30.brd
-
warps / hardware_design / pcb / warps_v30.sch
-
yarns / hardware_design / pcb / yarns_v03.brd
-
yarns / hardware_design / pcb / yarns_v03.sch
Last update 6 years 2 months
by
Olivier Gillet
Filesplaitsdspdrums | |
---|---|
.. | |
analog_bass_drum.h | |
analog_snare_drum.h | |
hi_hat.h | |
synthetic_bass_drum.h | |
synthetic_snare_drum.h |
hi_hat.h// Copyright 2016 Olivier Gillet. // // Author: Olivier Gillet (ol.gillet@gmail.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // See http://creativecommons.org/licenses/MIT/ for more information. // // ----------------------------------------------------------------------------- // // 808 HH, with a few extra parameters to push things to the CY territory... // The template parameter MetallicNoiseSource allows another kind of "metallic // noise" to be used, for results which are more similar to KR-55 or FM hi-hats. #ifndef PLAITS_DSP_DRUMS_HI_HAT_H_ #define PLAITS_DSP_DRUMS_HI_HAT_H_ #include <algorithm> #include "stmlib/dsp/dsp.h" #include "stmlib/dsp/filter.h" #include "stmlib/dsp/parameter_interpolator.h" #include "stmlib/dsp/units.h" #include "stmlib/utils/random.h" #include "plaits/dsp/dsp.h" #include "plaits/dsp/oscillator/oscillator.h" namespace plaits { // 808 style "metallic noise" with 6 square oscillators. class SquareNoise { public: SquareNoise() { } ~SquareNoise() { } void Init() { std::fill(&phase_[0], &phase_[6], 0); } void Render(float f0, float* temp_1, float* temp_2, float* out, size_t size) { const float ratios[6] = { // Nominal f0: 414 Hz 1.0f, 1.304f, 1.466f, 1.787f, 1.932f, 2.536f }; uint32_t increment[6]; uint32_t phase[6]; for (int i = 0; i < 6; ++i) { float f = f0 * ratios[i]; if (f >= 0.499f) f = 0.499f; increment[i] = static_cast<uint32_t>(f * 4294967296.0f); phase[i] = phase_[i]; } while (size--) { phase[0] += increment[0]; phase[1] += increment[1]; phase[2] += increment[2]; phase[3] += increment[3]; phase[4] += increment[4]; phase[5] += increment[5]; uint32_t noise = 0; noise += (phase[0] >> 31); noise += (phase[1] >> 31); noise += (phase[2] >> 31); noise += (phase[3] >> 31); noise += (phase[4] >> 31); noise += (phase[5] >> 31); *out++ = 0.33f * static_cast<float>(noise) - 1.0f; } for (int i = 0; i < 6; ++i) { phase_[i] = phase[i]; } } private: uint32_t phase_[6]; DISALLOW_COPY_AND_ASSIGN(SquareNoise); }; class RingModNoise { public: RingModNoise() { } ~RingModNoise() { } void Init() { for (int i = 0; i < 6; ++i) { oscillator_[i].Init(); } } void Render(float f0, float* temp_1, float* temp_2, float* out, size_t size) { const float ratio = f0 / (0.01f + f0); const float f1a = 200.0f / kSampleRate * ratio; const float f1b = 7530.0f / kSampleRate * ratio; const float f2a = 510.0f / kSampleRate * ratio; const float f2b = 8075.0f / kSampleRate * ratio; const float f3a = 730.0f / kSampleRate * ratio; const float f3b = 10500.0f / kSampleRate * ratio; std::fill(&out[0], &out[size], 0.0f); RenderPair(&oscillator_[0], f1a, f1b, temp_1, temp_2, out, size); RenderPair(&oscillator_[2], f2a, f2b, temp_1, temp_2, out, size); RenderPair(&oscillator_[4], f3a, f3b, temp_1, temp_2, out, size); } private: void RenderPair( Oscillator* osc, float f1, float f2, float* temp_1, float* temp_2, float* out, size_t size) { osc[0].Render<OSCILLATOR_SHAPE_SQUARE>(f1, 0.5f, temp_1, size); osc[1].Render<OSCILLATOR_SHAPE_SAW>(f2, 0.5f, temp_2, size); while (size--) { *out++ += *temp_1++ * *temp_2++; } } Oscillator oscillator_[6]; DISALLOW_COPY_AND_ASSIGN(RingModNoise); }; class SwingVCA { public: float operator()(float s, float gain) { s *= s > 0.0f ? 10.0f : 0.1f; s = s / (1.0f + fabsf(s)); return (s + 1.0f) * gain; } }; class LinearVCA { public: float operator()(float s, float gain) { return s * gain; } }; template<typename MetallicNoiseSource, typename VCA, bool resonance> class HiHat { public: HiHat() { } ~HiHat() { } void Init() { envelope_ = 0.0f; noise_clock_ = 0.0f; noise_sample_ = 0.0f; sustain_gain_ = 0.0f; metallic_noise_.Init(); noise_coloration_svf_.Init(); hpf_.Init(); } void Render( bool sustain, bool trigger, float accent, float f0, float tone, float decay, float noisiness, float* temp_1, float* temp_2, float* out, size_t size) { const float envelope_decay = 1.0f - 0.003f * stmlib::SemitonesToRatio( -decay * 84.0f); const float cut_decay = 1.0f - 0.0025f * stmlib::SemitonesToRatio( -decay * 36.0f); if (trigger) { envelope_ = (1.5f + 0.5f * (1.0f - decay)) * (0.3f + 0.7f * accent); } // Render the metallic noise. metallic_noise_.Render(2.0f * f0, temp_1, temp_2, out, size); // Apply BPF on the metallic noise. float cutoff = 150.0f / kSampleRate * stmlib::SemitonesToRatio( tone * 72.0f); CONSTRAIN(cutoff, 0.0f, 16000.0f / kSampleRate); noise_coloration_svf_.set_f_q<stmlib::FREQUENCY_ACCURATE>( cutoff, resonance ? 3.0f + 6.0f * tone : 1.0f); noise_coloration_svf_.Process<stmlib::FILTER_MODE_BAND_PASS>( out, out, size); // This is not at all part of the 808 circuit! But to add more variety, we // add a variable amount of clocked noise to the output of the 6 schmitt // trigger oscillators. noisiness *= noisiness; float noise_f = f0 * (16.0f + 16.0f * (1.0f - noisiness)); CONSTRAIN(noise_f, 0.0f, 0.5f); for (size_t i = 0; i < size; ++i) { noise_clock_ += noise_f; if (noise_clock_ >= 1.0f) { noise_clock_ -= 1.0f; noise_sample_ = stmlib::Random::GetFloat() - 0.5f; } out[i] += noisiness * (noise_sample_ - out[i]); } // Apply VCA. stmlib::ParameterInterpolator sustain_gain( &sustain_gain_, accent * decay, size); for (size_t i = 0; i < size; ++i) { VCA vca; envelope_ *= envelope_ > 0.5f ? envelope_decay : cut_decay; out[i] = vca(out[i], sustain ? sustain_gain.Next() : envelope_); } hpf_.set_f_q<stmlib::FREQUENCY_ACCURATE>(cutoff, 0.5f); hpf_.Process<stmlib::FILTER_MODE_HIGH_PASS>(out, out, size); } private: float envelope_; float noise_clock_; float noise_sample_; float sustain_gain_; MetallicNoiseSource metallic_noise_; stmlib::Svf noise_coloration_svf_; stmlib::Svf hpf_; DISALLOW_COPY_AND_ASSIGN(HiHat); }; } // namespace plaits #endif // PLAITS_DSP_DRUMS_HI_HAT_H_