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Last update 6 years 1 month by Olivier Gillet
Filespeaksdrums
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bass_drum.cc
bass_drum.h
excitation.h
fm_drum.cc
fm_drum.h
high_hat.cc
high_hat.h
snare_drum.cc
snare_drum.h
svf.h
snare_drum.h
// Copyright 2013 Olivier Gillet. // // Author: Olivier Gillet (ol.gillet@gmail.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // See http://creativecommons.org/licenses/MIT/ for more information. // // ----------------------------------------------------------------------------- // // 808-style snare drum. #ifndef PEAKS_DRUMS_SNARE_DRUM_H_ #define PEAKS_DRUMS_SNARE_DRUM_H_ #include "stmlib/stmlib.h" #include "peaks/drums/svf.h" #include "peaks/drums/excitation.h" #include <cstdio> #include "peaks/gate_processor.h" namespace peaks { class SnareDrum { public: SnareDrum() { } ~SnareDrum() { } void Init(); void Process(const GateFlags* gate_flags, int16_t* out, size_t size); void Configure(uint16_t* parameter, ControlMode control_mode) { if (control_mode == CONTROL_MODE_HALF) { set_frequency(0); set_decay(32768); set_tone(parameter[0]); set_snappy(parameter[1]); } else { set_frequency(parameter[0] - 32768); set_tone(parameter[1]); set_snappy(parameter[2]); set_decay(parameter[3]); } } void set_tone(uint16_t tone) { gain_1_ = 22000 - (tone >> 2); gain_2_ = 22000 + (tone >> 2); } void set_snappy(uint16_t snappy) { snappy >>= 1; if (snappy >= 28672) { snappy = 28672; } snappy_ = 512 + snappy; } void set_decay(uint16_t decay) { body_1_.set_resonance(29000 + (decay >> 5)); body_2_.set_resonance(26500 + (decay >> 5)); excitation_noise_.set_decay(4092 + (decay >> 14)); } void set_frequency(int16_t frequency) { int16_t base_note = 52 << 7; int32_t transposition = frequency; base_note += transposition * 896 >> 15; body_1_.set_frequency(base_note); body_2_.set_frequency(base_note + (12 << 7)); noise_.set_frequency(base_note + (48 << 7)); } private: Excitation excitation_1_up_; Excitation excitation_1_down_; Excitation excitation_2_; Excitation excitation_noise_; Svf body_1_; Svf body_2_; Svf noise_; int32_t gain_1_; int32_t gain_2_; uint16_t snappy_; DISALLOW_COPY_AND_ASSIGN(SnareDrum); }; } // namespace peaks #endif // PEAKS_DRUMS_SNARE_DRUM_H_
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