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Last update 6 years 1 month by Olivier Gillet
Filespeaksdrums
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bass_drum.cc
bass_drum.h
excitation.h
fm_drum.cc
fm_drum.h
high_hat.cc
high_hat.h
snare_drum.cc
snare_drum.h
svf.h
bass_drum.h
// Copyright 2013 Olivier Gillet. // // Author: Olivier Gillet (ol.gillet@gmail.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // See http://creativecommons.org/licenses/MIT/ for more information. // // ----------------------------------------------------------------------------- // // 808-style bass drum. #ifndef PEAKS_DRUMS_BASS_DRUM_H_ #define PEAKS_DRUMS_BASS_DRUM_H_ #include "stmlib/stmlib.h" #include "peaks/drums/svf.h" #include "peaks/drums/excitation.h" #include "peaks/gate_processor.h" namespace peaks { class BassDrum { public: BassDrum() { } ~BassDrum() { } void Init(); void Process(const GateFlags* gate_flags, int16_t* out, size_t size); void Configure(uint16_t* parameter, ControlMode control_mode) { if (control_mode == CONTROL_MODE_HALF) { set_frequency(0); set_punch(40000); set_tone(8192 + (parameter[0] >> 1)); set_decay(parameter[1]); } else { set_frequency(parameter[0] - 32768); set_punch(parameter[1]); set_tone(parameter[2]); set_decay(parameter[3]); } } void set_frequency(int16_t frequency) { frequency_ = (31 << 7) + (static_cast<int32_t>(frequency) * 896 >> 15); } void set_decay(uint16_t decay) { uint32_t scaled; uint32_t squared; scaled = 65535 - decay; squared = scaled * scaled >> 16; scaled = squared * scaled >> 18; resonator_.set_resonance(32768 - 128 - scaled); } void set_tone(uint16_t tone) { uint32_t coefficient = tone; coefficient = coefficient * coefficient >> 16; lp_coefficient_ = 512 + (coefficient >> 2) * 3; } void set_punch(uint16_t punch) { resonator_.set_punch(punch * punch >> 16); } private: Excitation pulse_up_; Excitation pulse_down_; Excitation attack_fm_; Svf resonator_; int32_t frequency_; int32_t lp_coefficient_; int32_t lp_state_; DISALLOW_COPY_AND_ASSIGN(BassDrum); }; } // namespace peaks #endif // PEAKS_DRUMS_BASS_DRUM_H_
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