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Last update 6 years 1 month by Olivier Gillet
Filespeaksdrums
..
bass_drum.cc
bass_drum.h
excitation.h
fm_drum.cc
fm_drum.h
high_hat.cc
high_hat.h
snare_drum.cc
snare_drum.h
svf.h
snare_drum.cc
// Copyright 2013 Olivier Gillet. // // Author: Olivier Gillet (ol.gillet@gmail.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // See http://creativecommons.org/licenses/MIT/ for more information. // // ----------------------------------------------------------------------------- // // 808-style snare drum. #include "peaks/drums/snare_drum.h" #include <cstdio> #include "stmlib/utils/dsp.h" #include "stmlib/utils/random.h" #include "peaks/resources.h" namespace peaks { using namespace stmlib; void SnareDrum::Init() { excitation_1_up_.Init(); excitation_1_up_.set_delay(0); excitation_1_up_.set_decay(1536); excitation_1_down_.Init(); excitation_1_down_.set_delay(1e-3 * 48000); excitation_1_down_.set_decay(3072); excitation_2_.Init(); excitation_2_.set_delay(1e-3 * 48000); excitation_2_.set_decay(1200); excitation_noise_.Init(); excitation_noise_.set_delay(0); body_1_.Init(); body_2_.Init(); noise_.Init(); noise_.set_resonance(2000); set_tone(0); set_snappy(32768); set_decay(32768); set_frequency(0); } void SnareDrum::Process( const GateFlags* gate_flags, int16_t* out, size_t size) { while (size--) { GateFlags gate_flag = *gate_flags++; if (gate_flag & GATE_FLAG_RISING) { excitation_1_up_.Trigger(15 * 32768); excitation_1_down_.Trigger(-1 * 32768); excitation_2_.Trigger(13107); excitation_noise_.Trigger(snappy_); } int32_t excitation_1 = 0; excitation_1 += excitation_1_up_.Process(); excitation_1 += excitation_1_down_.Process(); excitation_1 += !excitation_1_down_.done() ? 2621 : 0; int32_t body_1 = body_1_.Process<SVF_MODE_BP>(excitation_1) + (excitation_1 >> 4); int32_t excitation_2 = 0; excitation_2 += excitation_2_.Process(); excitation_2 += !excitation_2_.done() ? 13107 : 0; int32_t body_2 = body_2_.Process<SVF_MODE_BP>(excitation_2) + (excitation_2 >> 4); int32_t noise_sample = Random::GetSample(); int32_t noise = noise_.Process<SVF_MODE_BP>(noise_sample); int32_t noise_envelope = excitation_noise_.Process(); int32_t sd = 0; sd += body_1 * gain_1_ >> 15; sd += body_2 * gain_2_ >> 15; sd += noise_envelope * noise >> 15; CLIP(sd); *out++ = sd; } } } // namespace peaks
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