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Last update 6 years 1 month by Olivier Gillet
Filescloudsdsp
..
fx
pvoc
audio_buffer.h
correlator.cc
correlator.h
frame.h
grain.h
granular_processor.cc
granular_processor.h
granular_sample_player.h
looping_sample_player.h
mu_law.cc
mu_law.h
parameters.h
sample_rate_converter.h
window.h
wsola_sample_player.h
wsola_sample_player.h
// Copyright 2014 Olivier Gillet. // // Author: Olivier Gillet (ol.gillet@gmail.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // See http://creativecommons.org/licenses/MIT/ for more information. // // ----------------------------------------------------------------------------- // // WSOLA playback. #ifndef CLOUDS_DSP_WSOLA_SAMPLE_PLAYER_H_ #define CLOUDS_DSP_WSOLA_SAMPLE_PLAYER_H_ #include <algorithm> #include <cmath> #include <cstdio> #include <cstdlib> #include "stmlib/stmlib.h" #include "stmlib/dsp/units.h" #include "clouds/dsp/audio_buffer.h" #include "clouds/dsp/correlator.h" #include "clouds/dsp/frame.h" #include "clouds/dsp/window.h" #include "clouds/dsp/parameters.h" #include "clouds/resources.h" namespace clouds { const int32_t kMaxWSOLASize = 4096; using namespace stmlib; class WSOLASamplePlayer { public: WSOLASamplePlayer() { } ~WSOLASamplePlayer() { } void Init( Correlator* correlator, int32_t num_channels) { correlator_ = correlator; num_channels_ = num_channels; pitch_ = 0.0f; position_ = 0.0f; smoothed_pitch_ = 0.0f; windows_[0].Init(); windows_[1].Init(); next_pitch_ratio_ = 1.0f; correlator_loaded_ = true; search_source_ = 0; search_target_ = 0; window_size_ = kMaxWSOLASize / 2; env_phase_ = 0.0f; env_phase_increment_ = 0.5f; elapsed_ = 0; } template<Resolution resolution> void Play( const AudioBuffer<resolution>* buffer, const Parameters& parameters, float* out, size_t size) { elapsed_++; if (parameters.trigger) { env_phase_ = 0.0f; env_phase_increment_ = 1.0f / static_cast<float>(elapsed_); CONSTRAIN(env_phase_increment_, 0.0001f, 0.1f); elapsed_ = 0; } env_phase_ += env_phase_increment_; if (env_phase_ >= 1.0f) { env_phase_ = 1.0; } position_ = parameters.position; position_ += (1.0f - env_phase_) * (1.0f - position_); pitch_ = parameters.pitch; size_factor_ = parameters.size; if (windows_[0].done() && windows_[1].done()) { windows_[1].MarkAsRegenerated(); ScheduleAlignedWindow(buffer, &windows_[0]); } while (size--) { // Sum the two windows. std::fill(&out[0], &out[kMaxNumChannels], 0); for (int32_t i = 0; i < 2; ++i) { windows_[i].OverlapAdd(buffer, out, num_channels_); } // Regenerate expired windows. for (int32_t i = 0; i < 2; ++i) { if (windows_[i].needs_regeneration()) { windows_[i].MarkAsRegenerated(); ScheduleAlignedWindow(buffer, &windows_[1 - i]); windows_[1 - i].OverlapAdd(buffer, out, num_channels_); } } out += 2; } } template<int32_t num_channels, Resolution resolution> int32_t ReadSignBits( const AudioBuffer<resolution>* buffer, int32_t phase_increment, int32_t source, int32_t size, uint32_t* destination) { int32_t phase = 0; uint32_t bits = 0; uint32_t bit_counter = 0; int32_t num_samples = 0; if (source < 0) { source += buffer->size(); } while ((phase >> 16) < size) { int32_t integral = source + (phase >> 16); uint16_t fractional = phase & 0xffff; float s = buffer[0].ReadLinear(integral, fractional); if (num_channels == 2) { s += buffer[1].ReadLinear(integral, fractional); } bits |= s > 0.0f ? 1 : 0; if ((bit_counter & 0x1f) == 0x1f) { destination[bit_counter >> 5] = bits; num_samples += 32; } ++bit_counter; bits <<= 1; phase += phase_increment; } while (bit_counter & 0x1f) { if ((bit_counter & 0x1f) == 0x1f) { destination[bit_counter >> 5] = bits; num_samples += 32; } ++bit_counter; bits <<= 1; } return num_samples; } template<Resolution resolution> void LoadCorrelator(const AudioBuffer<resolution>* buffer) { if (correlator_loaded_) { return; } float stride = window_size_ / 2048.0f; CONSTRAIN(stride, 1.0f, 2.0f); stride *= 65536.0f; int32_t increment = static_cast<int32_t>( stride * (next_pitch_ratio_ < 1.25f ? 1.25f : next_pitch_ratio_)); int32_t num_samples = 0; if (num_channels_ == 1) { num_samples = ReadSignBits<1>( buffer, increment, search_source_, window_size_, correlator_->source()); ReadSignBits<1>( buffer, increment, search_target_ - window_size_, window_size_ * 2, correlator_->destination()); } else { num_samples = ReadSignBits<2>( buffer, increment, search_source_, window_size_, correlator_->source()); ReadSignBits<2>( buffer, increment, search_target_ - window_size_, window_size_ * 2, correlator_->destination()); } correlator_->StartSearch( num_samples, search_target_ - window_size_ + (window_size_ >> 1), increment); correlator_loaded_ = true; } private: template<Resolution resolution> void ScheduleAlignedWindow( const AudioBuffer<resolution>* buffer, Window* window) { int32_t next_window_position = correlator_->best_match(); correlator_loaded_ = false; window->Start( buffer->size(), next_window_position - (window_size_ >> 1), window_size_, static_cast<uint32_t>(next_pitch_ratio_ * 65536.0f)); float pitch_error = pitch_ - smoothed_pitch_; float pitch_error_sign = pitch_error < 0.0f ? -1.0 : 1.0; pitch_error *= pitch_error_sign; if (pitch_error >= 12.0f) { pitch_error = 12.0f; } smoothed_pitch_ += pitch_error * pitch_error_sign; float pitch_ratio = SemitonesToRatio(smoothed_pitch_); float inv_pitch_ratio = SemitonesToRatio(-smoothed_pitch_); next_pitch_ratio_ = pitch_ratio; float size_factor = SemitonesToRatio((size_factor_ - 1.0f) * 60.0f); int32_t new_window_size = static_cast<int32_t>(size_factor * kMaxWSOLASize); if (abs(new_window_size - window_size_) > 64) { int32_t error = (new_window_size - window_size_) >> 5; new_window_size = window_size_ + error; window_size_ = new_window_size - (new_window_size % 4); } // The center offset of the window we want to mix in. int32_t limit = buffer->size(); limit -= static_cast<int32_t>(2.0f * window_size_ * inv_pitch_ratio); limit -= 2 * window_size_; if (limit < 0) { limit = 0; } float position = position_; int32_t target_position = buffer->head(); target_position -= static_cast<int32_t>(limit * position); target_position -= window_size_; search_source_ = next_window_position; search_target_ = target_position; } Correlator* correlator_; Window windows_[2]; int32_t window_size_; int32_t num_channels_; float pitch_; float smoothed_pitch_; float position_; float size_factor_; float next_pitch_ratio_; bool correlator_loaded_; int32_t search_source_; int32_t search_target_; float env_phase_; float env_phase_increment_; int32_t elapsed_; DISALLOW_COPY_AND_ASSIGN(WSOLASamplePlayer); }; } // namespace clouds #endif // CLOUDS_DSP_WSOLA_SAMPLE_PLAYER_H_
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