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Last update 6 years 4 months by Olivier Gillet
Filescloudsdsp
..
fx
pvoc
audio_buffer.h
correlator.cc
correlator.h
frame.h
grain.h
granular_processor.cc
granular_processor.h
granular_sample_player.h
looping_sample_player.h
mu_law.cc
mu_law.h
parameters.h
sample_rate_converter.h
window.h
wsola_sample_player.h
parameters.h
// Copyright 2014 Olivier Gillet. // // Author: Olivier Gillet (ol.gillet@gmail.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // See http://creativecommons.org/licenses/MIT/ for more information. // // ----------------------------------------------------------------------------- // // Parameters of the granular effect. #ifndef CLOUDS_DSP_PARAMETERS_H_ #define CLOUDS_DSP_PARAMETERS_H_ #include "stmlib/stmlib.h" namespace clouds { struct Parameters { float position; float size; float pitch; float density; float texture; float dry_wet; float stereo_spread; float feedback; float reverb; bool freeze; bool trigger; bool gate; struct Granular { float overlap; float window_shape; float stereo_spread; bool use_deterministic_seed; } granular; struct Spectral { float quantization; float refresh_rate; float phase_randomization; float warp; } spectral; }; } // namespace clouds #endif // CLOUDS_DSP_PARAMETERS_H_
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