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Last update 6 years 1 month by Olivier Gillet
Filescloudsdsp
..
fx
pvoc
audio_buffer.h
correlator.cc
correlator.h
frame.h
grain.h
granular_processor.cc
granular_processor.h
granular_sample_player.h
looping_sample_player.h
mu_law.cc
mu_law.h
parameters.h
sample_rate_converter.h
window.h
wsola_sample_player.h
grain.h
// Copyright 2014 Olivier Gillet. // // Author: Olivier Gillet (ol.gillet@gmail.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // See http://creativecommons.org/licenses/MIT/ for more information. // // ----------------------------------------------------------------------------- // // Single grain synthesis. #ifndef CLOUDS_DSP_GRAIN_H_ #define CLOUDS_DSP_GRAIN_H_ #include "stmlib/stmlib.h" #include "stmlib/dsp/dsp.h" #include "clouds/dsp/audio_buffer.h" #include "clouds/resources.h" namespace clouds { enum GrainQuality { GRAIN_QUALITY_LOW, GRAIN_QUALITY_MEDIUM, GRAIN_QUALITY_HIGH }; class Grain { public: Grain() { } ~Grain() { } void Init() { active_ = false; envelope_phase_ = 2.0f; } void Start( int32_t pre_delay, int32_t buffer_size, int32_t start, int32_t width, int32_t phase_increment, float window_shape, float gain_l, float gain_r, GrainQuality recommended_quality) { pre_delay_ = pre_delay; width_ = width; first_sample_ = (start + buffer_size) % buffer_size; phase_increment_ = phase_increment; phase_ = 0; envelope_phase_ = 0.0f; envelope_phase_increment_ = 2.0f / static_cast<float>(width); if (window_shape >= 0.5f) { envelope_smoothness_ = (window_shape - 0.5f) * 2.0f; envelope_slope_ = 0.0f; } else { envelope_smoothness_ = 0.0f; envelope_slope_ = 0.5f / (window_shape + 0.01f); } active_ = true; gain_l_ = gain_l; gain_r_ = gain_r; recommended_quality_ = recommended_quality; } template<bool use_lut_for_envelope, GrainQuality quality> inline void RenderEnvelope(float* destination, size_t size) { const float increment = envelope_phase_increment_; const float smoothness = envelope_smoothness_; const float slope = envelope_slope_; float phase = envelope_phase_; while (size--) { float gain = phase; gain = gain >= 1.0f ? 2.0f - gain : gain; if (use_lut_for_envelope) { if (quality == GRAIN_QUALITY_HIGH) { float window = 0.0f; window = stmlib::Interpolate(lut_window, gain, 4096.0f); gain += smoothness * (window - gain); } } else { if (quality >= GRAIN_QUALITY_MEDIUM) { gain *= slope; if (gain >= 1.0f) gain = 1.0f; } } phase += increment; if (phase >= 2.0f) { *destination = -1.0f; break; } *destination++ = gain; } envelope_phase_ = phase; } template<int32_t num_channels, GrainQuality quality, Resolution resolution> inline void OverlapAdd( const AudioBuffer<resolution>* buffer, float* destination, float* envelope, size_t size) { if (!active_) { return; } // Rendering is done on 32-sample long blocks. The pre-delay allows grains // to start at arbitrary samples within a block, rather than at block // boundaries. while (pre_delay_ && size) { destination += 2; --size; --pre_delay_; } // Pre-render the envelope in one pass. if (envelope_smoothness_ == 0.0f) { RenderEnvelope<false, quality>(envelope, size); } else { RenderEnvelope<true, quality>(envelope, size); } const int32_t phase_increment = phase_increment_; const int32_t first_sample = first_sample_; const float gain_l = gain_l_; const float gain_r = gain_r_; int32_t phase = phase_; while (size--) { int32_t sample_index = first_sample + (phase >> 16); float gain = *envelope++; if (gain == -1.0f) { active_ = false; break; } float l = buffer[0].template Read<InterpolationMethod(quality)>( sample_index, phase & 65535) * gain; if (num_channels == 1) { *destination++ += l * gain_l; *destination++ += l * gain_r; } else if (num_channels == 2) { float r = buffer[1].template Read<InterpolationMethod(quality)>( sample_index, phase & 65535) * gain; *destination++ += l * gain_l + r * (1.0f - gain_r); *destination++ += r * gain_r + l * (1.0f - gain_l); } phase += phase_increment; } phase_ = phase; } inline bool active() { return active_; } inline GrainQuality recommended_quality() const { return recommended_quality_; } private: int32_t first_sample_; int32_t width_; int32_t phase_; int32_t phase_increment_; int32_t pre_delay_; float envelope_smoothness_; float envelope_slope_; float envelope_phase_; float envelope_phase_increment_; float gain_l_; float gain_r_; bool active_; GrainQuality recommended_quality_; DISALLOW_COPY_AND_ASSIGN(Grain); }; } // namespace clouds #endif // CLOUDS_DSP_GRAIN_H_
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