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Last update 6 years 1 month by Olivier Gillet
Filesplaitsdsp
..
drums
engine
fx
noise
oscillator
physical_modelling
speech
dsp.h
envelope.h
voice.cc
voice.h
voice.cc
// Copyright 2016 Olivier Gillet. // // Author: Olivier Gillet (ol.gillet@gmail.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // See http://creativecommons.org/licenses/MIT/ for more information. // // ----------------------------------------------------------------------------- // // Main synthesis voice. #include "plaits/dsp/voice.h" namespace plaits { using namespace std; using namespace stmlib; void Voice::Init(BufferAllocator* allocator) { engines_.Init(); engines_.RegisterInstance(&virtual_analog_engine_, false, 0.8f, 0.8f); engines_.RegisterInstance(&waveshaping_engine_, false, 0.7f, 0.6f); engines_.RegisterInstance(&fm_engine_, false, 0.6f, 0.6f); engines_.RegisterInstance(&grain_engine_, false, 0.7f, 0.6f); engines_.RegisterInstance(&additive_engine_, false, 0.8f, 0.8f); engines_.RegisterInstance(&wavetable_engine_, false, 0.6f, 0.6f); engines_.RegisterInstance(&chord_engine_, false, 0.8f, 0.8f); engines_.RegisterInstance(&speech_engine_, false, -0.7f, 0.8f); engines_.RegisterInstance(&swarm_engine_, false, -3.0f, 1.0f); engines_.RegisterInstance(&noise_engine_, false, -1.0f, -1.0f); engines_.RegisterInstance(&particle_engine_, false, -2.0f, 1.0f); engines_.RegisterInstance(&string_engine_, true, -1.0f, 0.8f); engines_.RegisterInstance(&modal_engine_, true, -1.0f, 0.8f); engines_.RegisterInstance(&bass_drum_engine_, true, 0.8f, 0.8f); engines_.RegisterInstance(&snare_drum_engine_, true, 0.8f, 0.8f); engines_.RegisterInstance(&hi_hat_engine_, true, 0.8f, 0.8f); for (int i = 0; i < engines_.size(); ++i) { // All engines will share the same RAM space. allocator->Free(); engines_.get(i)->Init(allocator); } engine_quantizer_.Init(); previous_engine_index_ = -1; engine_cv_ = 0.0f; out_post_processor_.Init(); aux_post_processor_.Init(); decay_envelope_.Init(); lpg_envelope_.Init(); trigger_state_ = false; previous_note_ = 0.0f; trigger_delay_.Init(trigger_delay_line_); } void Voice::Render( const Patch& patch, const Modulations& modulations, Frame* frames, size_t size) { // Trigger, LPG, internal envelope. // Delay trigger by 1ms to deal with sequencers or MIDI interfaces whose // CV out lags behind the GATE out. trigger_delay_.Write(modulations.trigger); float trigger_value = trigger_delay_.Read(kTriggerDelay); bool previous_trigger_state = trigger_state_; if (!previous_trigger_state) { if (trigger_value > 0.3f) { trigger_state_ = true; if (!modulations.level_patched) { lpg_envelope_.Trigger(); } decay_envelope_.Trigger(); engine_cv_ = modulations.engine; } } else { if (trigger_value < 0.1f) { trigger_state_ = false; } } if (!modulations.trigger_patched) { engine_cv_ = modulations.engine; } // Engine selection. int engine_index = engine_quantizer_.Process( patch.engine, engine_cv_, engines_.size(), 0.25f); Engine* e = engines_.get(engine_index); if (engine_index != previous_engine_index_) { e->Reset(); out_post_processor_.Reset(); previous_engine_index_ = engine_index; } EngineParameters p; bool rising_edge = trigger_state_ && !previous_trigger_state; float note = (modulations.note + previous_note_) * 0.5f; previous_note_ = modulations.note; const PostProcessingSettings& pp_s = e->post_processing_settings; if (modulations.trigger_patched) { p.trigger = rising_edge ? TRIGGER_RISING_EDGE : TRIGGER_LOW; } else { p.trigger = TRIGGER_UNPATCHED; } const float short_decay = (200.0f * kBlockSize) / kSampleRate * SemitonesToRatio(-96.0f * patch.decay); decay_envelope_.Process(short_decay * 2.0f); const float compressed_level = max( 1.3f * modulations.level / (0.3f + fabsf(modulations.level)), 0.0f); p.accent = modulations.level_patched ? compressed_level : 0.8f; bool use_internal_envelope = modulations.trigger_patched; // Actual synthesis parameters. p.harmonics = patch.harmonics + modulations.harmonics; CONSTRAIN(p.harmonics, 0.0f, 1.0f); float internal_envelope_amplitude = 1.0f; if (engine_index == 7) { internal_envelope_amplitude = 2.0f - p.harmonics * 6.0f; CONSTRAIN(internal_envelope_amplitude, 0.0f, 1.0f); speech_engine_.set_prosody_amount( !modulations.trigger_patched || modulations.frequency_patched ? 0.0f : patch.frequency_modulation_amount); speech_engine_.set_speed( !modulations.trigger_patched || modulations.morph_patched ? 0.0f : patch.morph_modulation_amount); } p.note = ApplyModulations( patch.note + note, patch.frequency_modulation_amount, modulations.frequency_patched, modulations.frequency, use_internal_envelope, internal_envelope_amplitude * \ decay_envelope_.value() * decay_envelope_.value() * 48.0f, 1.0f, -119.0f, 120.0f); p.timbre = ApplyModulations( patch.timbre, patch.timbre_modulation_amount, modulations.timbre_patched, modulations.timbre, use_internal_envelope, decay_envelope_.value(), 0.0f, 0.0f, 1.0f); p.morph = ApplyModulations( patch.morph, patch.morph_modulation_amount, modulations.morph_patched, modulations.morph, use_internal_envelope, internal_envelope_amplitude * decay_envelope_.value(), 0.0f, 0.0f, 1.0f); bool already_enveloped = pp_s.already_enveloped; e->Render(p, out_buffer_, aux_buffer_, size, &already_enveloped); bool lpg_bypass = already_enveloped || \ (!modulations.level_patched && !modulations.trigger_patched); // Compute LPG parameters. if (!lpg_bypass) { const float hf = patch.lpg_colour; const float decay_tail = (20.0f * kBlockSize) / kSampleRate * SemitonesToRatio(-72.0f * patch.decay + 12.0f * hf) - short_decay; if (modulations.level_patched) { lpg_envelope_.ProcessLP(compressed_level, short_decay, decay_tail, hf); } else { const float attack = NoteToFrequency(p.note) * float(kBlockSize) * 2.0f; lpg_envelope_.ProcessPing(attack, short_decay, decay_tail, hf); } } out_post_processor_.Process( pp_s.out_gain, lpg_bypass, lpg_envelope_.gain(), lpg_envelope_.frequency(), lpg_envelope_.hf_bleed(), out_buffer_, &frames->out, size, 2); aux_post_processor_.Process( pp_s.aux_gain, lpg_bypass, lpg_envelope_.gain(), lpg_envelope_.frequency(), lpg_envelope_.hf_bleed(), aux_buffer_, &frames->aux, size, 2); } } // namespace plaits
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