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Last update 6 years 2 months by Olivier Gillet
Filesplaitsdspphysical_modelling
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delay_line.h
modal_voice.cc
modal_voice.h
resonator.cc
resonator.h
string.cc
string.h
string_voice.cc
string_voice.h
string_voice.cc
// Copyright 2016 Olivier Gillet. // // Author: Olivier Gillet (ol.gillet@gmail.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // See http://creativecommons.org/licenses/MIT/ for more information. // // ----------------------------------------------------------------------------- // // Extended Karplus-Strong, with all the niceties from Rings. #include "plaits/dsp/physical_modelling/string_voice.h" #include <algorithm> #include "stmlib/dsp/units.h" #include "stmlib/utils/random.h" #include "plaits/dsp/noise/dust.h" namespace plaits { using namespace std; using namespace stmlib; void StringVoice::Init(BufferAllocator* allocator) { excitation_filter_.Init(); string_.Init(allocator); remaining_noise_samples_ = 0; } void StringVoice::Reset() { string_.Reset(); } void StringVoice::Render( bool sustain, bool trigger, float accent, float f0, float structure, float brightness, float damping, float* temp, float* out, float* aux, size_t size) { const float density = brightness * brightness; brightness += 0.25f * accent * (1.0f - brightness); damping += 0.25f * accent * (1.0f - damping); // Synthesize excitation signal. if (trigger || sustain) { const float range = 72.0f; const float f = 4.0f * f0; const float cutoff = min( f * SemitonesToRatio((brightness * (2.0f - brightness) - 0.5f) * range), 0.499f); const float q = sustain ? 1.0f : 0.5f; remaining_noise_samples_ = static_cast<size_t>(1.0f / f0); excitation_filter_.set_f_q<FREQUENCY_DIRTY>(cutoff, q); } if (sustain) { const float dust_f = 0.00005f + 0.99995f * density * density; for (size_t i = 0; i < size; ++i) { temp[i] = Dust(dust_f) * (8.0f - dust_f * 6.0f) * accent; } } else if (remaining_noise_samples_) { size_t noise_samples = min(remaining_noise_samples_, size); remaining_noise_samples_ -= noise_samples; size_t tail = size - noise_samples; float* start = temp; while (noise_samples--) { *start++ = 2.0f * Random::GetFloat() - 1.0f; } while (tail--) { *start++ = 0.0f; } } else { fill(&temp[0], &temp[size], 0.0f); } excitation_filter_.Process<FILTER_MODE_LOW_PASS>(temp, temp, size); for (size_t i = 0; i < size; ++i) { aux[i] += temp[i]; } float non_linearity = structure < 0.24f ? (structure - 0.24f) * 4.166f : (structure > 0.26f ? (structure - 0.26f) * 1.35135f : 0.0f); string_.Process(f0, non_linearity, brightness, damping, temp, out, size); } } // namespace plaits
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