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Last update 6 years 2 months by Olivier Gillet
Filesplaitsdspphysical_modelling
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delay_line.h
modal_voice.cc
modal_voice.h
resonator.cc
resonator.h
string.cc
string.h
string_voice.cc
string_voice.h
resonator.cc
// Copyright 2016 Olivier Gillet. // // Author: Olivier Gillet (ol.gillet@gmail.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // See http://creativecommons.org/licenses/MIT/ for more information. // // ----------------------------------------------------------------------------- // // Resonator, taken from Rings' code but with fixed position. #include "plaits/dsp/physical_modelling/resonator.h" #include <algorithm> #include "stmlib/dsp/cosine_oscillator.h" #include "stmlib/dsp/dsp.h" #include "stmlib/dsp/units.h" #include "plaits/resources.h" namespace plaits { using namespace std; using namespace stmlib; void Resonator::Init(float position, int resolution) { resolution_ = min(resolution, kMaxNumModes); CosineOscillator amplitudes; amplitudes.Init<COSINE_OSCILLATOR_APPROXIMATE>(position); for (int i = 0; i < resolution; ++i) { mode_amplitude_[i] = amplitudes.Next() * 0.25f; } for (int i = 0; i < kMaxNumModes / kModeBatchSize; ++i) { mode_filters_[i].Init(); } } inline float NthHarmonicCompensation(int n, float stiffness) { float stretch_factor = 1.0f; for (int i = 0; i < n - 1; ++i) { stretch_factor += stiffness; if (stiffness < 0.0f) { stiffness *= 0.93f; } else { stiffness *= 0.98f; } } return 1.0f / stretch_factor; } void Resonator::Process( float f0, float structure, float brightness, float damping, const float* in, float* out, size_t size) { float stiffness = Interpolate(lut_stiffness, structure, 64.0f); f0 *= NthHarmonicCompensation(3, stiffness); float harmonic = f0; float stretch_factor = 1.0f; float q_sqrt = SemitonesToRatio(damping * 79.7f); float q = 500.0f * q_sqrt * q_sqrt; brightness *= 1.0f - structure * 0.3f; brightness *= 1.0f - damping * 0.3f; float q_loss = brightness * (2.0f - brightness) * 0.85f + 0.15f; float mode_q[kModeBatchSize]; float mode_f[kModeBatchSize]; float mode_a[kModeBatchSize]; int batch_counter = 0; ResonatorSvf<kModeBatchSize>* batch_processor = &mode_filters_[0]; for (int i = 0; i < resolution_; ++i) { float mode_frequency = harmonic * stretch_factor; if (mode_frequency >= 0.499f) { mode_frequency = 0.499f; } const float mode_attenuation = 1.0f - mode_frequency * 2.0f; mode_f[batch_counter] = mode_frequency; mode_q[batch_counter] = 1.0f + mode_frequency * q; mode_a[batch_counter] = mode_amplitude_[i] * mode_attenuation; ++batch_counter; if (batch_counter == kModeBatchSize) { batch_counter = 0; batch_processor->Process<FILTER_MODE_BAND_PASS, true>( mode_f, mode_q, mode_a, in, out, size); ++batch_processor; } stretch_factor += stiffness; if (stiffness < 0.0f) { // Make sure that the partials do not fold back into negative frequencies. stiffness *= 0.93f; } else { // This helps adding a few extra partials in the highest frequencies. stiffness *= 0.98f; } harmonic += f0; q *= q_loss; } } } // namespace plaits
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