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Last update 6 years 1 month by Olivier Gillet
Fileselementsdsp
..
fx
dsp.h
exciter.cc
exciter.h
multistage_envelope.cc
multistage_envelope.h
ominous_voice.cc
ominous_voice.h
part.cc
part.h
patch.h
resonator.cc
resonator.h
string.cc
string.h
tube.cc
tube.h
voice.cc
voice.h
part.h
// Copyright 2014 Olivier Gillet. // // Author: Olivier Gillet (ol.gillet@gmail.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // See http://creativecommons.org/licenses/MIT/ for more information. // // ----------------------------------------------------------------------------- // // Group of voices. #ifndef ELEMENTS_DSP_PART_H_ #define ELEMENTS_DSP_PART_H_ #include "stmlib/stmlib.h" #include "elements/dsp/fx/reverb.h" #include "elements/dsp/ominous_voice.h" #include "elements/dsp/patch.h" #include "elements/dsp/voice.h" namespace elements { struct PerformanceState { bool gate; float note; float modulation; float strength; }; // Polyphony is actually possible, but you have to reduce the number of modes // to 16, and this doesn't sound very good... const size_t kNumVoices = 1; class Part { public: Part() { } ~Part() { } void Init(uint16_t* reverb_buffer); void Process( const PerformanceState& performance_state, const float* blow_in, const float* strike_in, float* main, float* aux, size_t n); inline Patch* mutable_patch() { return &patch_; } void Seed(uint32_t* seed, size_t size); void Panic(); // For metering. inline float exciter_level() const { return scaled_exciter_level_; } inline float resonator_level() const { return scaled_resonator_level_; } inline bool gate() const { return previous_gate_; } inline bool bypass() const { return bypass_; } inline void set_bypass(bool bypass) { bypass_ = bypass; } inline bool easter_egg() const { return easter_egg_; } inline void set_easter_egg(bool easter_egg) { easter_egg_ = easter_egg; } inline ResonatorModel resonator_model() const { return resonator_model_; } inline void set_resonator_model(ResonatorModel r) { resonator_model_ = r; } private: Patch patch_; Voice voice_[kNumVoices]; OminousVoice ominous_voice_[kNumVoices]; bool panic_; bool bypass_; bool easter_egg_; bool previous_gate_; float note_[kNumVoices]; size_t num_voices_; size_t active_voice_; float silence_[kMaxBlockSize]; float raw_buffer_[kMaxBlockSize]; float center_buffer_[kMaxBlockSize]; float sides_buffer_[kMaxBlockSize]; float scaled_exciter_level_; float scaled_resonator_level_; float resonator_level_; Reverb reverb_; ResonatorModel resonator_model_; DISALLOW_COPY_AND_ASSIGN(Part); }; } // namespace elements #endif // ELEMENTS_DSP_PART_H_
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