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blinds / hardware_design / pcb / blinds_v60.brd
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blinds / hardware_design / pcb / blinds_v60.sch
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braids / hardware_design / pcb / braids_v50.brd
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braids / hardware_design / pcb / braids_v50.sch
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branches / hardware_design / pcb / branches_v40.brd
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branches / hardware_design / pcb / branches_v40.sch
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clouds / hardware_design / pcb / clouds_v30.brd
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clouds / hardware_design / pcb / clouds_v30.sch
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ears / hardware_design / panel / ears_panel_v30.brd
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ears / hardware_design / panel / ears_panel_v30.sch
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ears / hardware_design / pcb / ears_v40.brd
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ears / hardware_design / pcb / ears_v40.sch
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edges / hardware_design / pcb / edges_expander_v01.brd
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edges / hardware_design / pcb / edges_expander_v01.sch
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edges / hardware_design / pcb / edges_v20.brd
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edges / hardware_design / pcb / edges_v20.sch
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elements / hardware_design / pcb / elements_v02.brd
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elements / hardware_design / pcb / elements_v02.sch
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frames / hardware_design / pcb / frames_v03.brd
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frames / hardware_design / pcb / frames_v03.sch
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grids / hardware_design / pcb / grids_v02.brd
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grids / hardware_design / pcb / grids_v02.sch
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kinks / hardware_design / pcb / kinks_v41.brd
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kinks / hardware_design / pcb / kinks_v41.sch
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links / hardware_design / pcb / links_v40.brd
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links / hardware_design / pcb / links_v40.sch
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marbles / hardware_design / pcb / marbles_v70.brd
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marbles / hardware_design / pcb / marbles_v70.sch
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peaks / hardware_design / pcb / peaks_v30.brd
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peaks / hardware_design / pcb / peaks_v30.sch
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plaits / hardware_design / pcb / plaits_v50.brd
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plaits / hardware_design / pcb / plaits_v50.sch
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rings / hardware_design / pcb / rings_v30.brd
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rings / hardware_design / pcb / rings_v30.sch
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ripples / hardware_design / pcb / ripples_v40.brd
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ripples / hardware_design / pcb / ripples_v40.sch
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shades / hardware_design / pcb / shades_v30.brd
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shades / hardware_design / pcb / shades_v30.sch
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shelves / hardware_design / pcb / shelves_expander_v10.brd
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shelves / hardware_design / pcb / shelves_expander_v10.sch
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shelves / hardware_design / pcb / shelves_v05.brd
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shelves / hardware_design / pcb / shelves_v05.sch
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stages / hardware_design / pcb / stages_v70.brd
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stages / hardware_design / pcb / stages_v70.sch
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streams / hardware_design / pcb / streams_v02_bargraph.brd
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streams / hardware_design / pcb / streams_v02_bargraph.sch
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streams / hardware_design / pcb / streams_v05.brd
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streams / hardware_design / pcb / streams_v05.sch
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tides / hardware_design / pcb / tides_v40.brd
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tides / hardware_design / pcb / tides_v40.sch
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veils / hardware_design / pcb / veils_v40.brd
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veils / hardware_design / pcb / veils_v40.sch
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volts / hardware_design / pcb / volts_v01.brd
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volts / hardware_design / pcb / volts_v01.sch
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warps / hardware_design / pcb / warps_v30.brd
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warps / hardware_design / pcb / warps_v30.sch
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yarns / hardware_design / pcb / yarns_v03.brd
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yarns / hardware_design / pcb / yarns_v03.sch
Last update 6 years 1 month
by
Olivier Gillet
part.cc// Copyright 2014 Olivier Gillet. // // Author: Olivier Gillet (ol.gillet@gmail.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // See http://creativecommons.org/licenses/MIT/ for more information. // // ----------------------------------------------------------------------------- // // Group of voices. #include "elements/dsp/part.h" #include "elements/resources.h" namespace elements { using namespace std; using namespace stmlib; void Part::Init(uint16_t* reverb_buffer) { patch_.exciter_envelope_shape = 1.0f; patch_.exciter_bow_level = 0.0f; patch_.exciter_bow_timbre = 0.5f; patch_.exciter_blow_level = 0.0f; patch_.exciter_blow_meta = 0.5f; patch_.exciter_blow_timbre = 0.5f; patch_.exciter_strike_level = 0.8f; patch_.exciter_strike_meta = 0.5f; patch_.exciter_strike_timbre = 0.5f; patch_.exciter_signature = 0.0f; patch_.resonator_geometry = 0.2f; patch_.resonator_brightness = 0.5f; patch_.resonator_damping = 0.25f; patch_.resonator_position = 0.3f; patch_.resonator_modulation_frequency = 0.5f / kSampleRate; patch_.resonator_modulation_offset = 0.1f; patch_.reverb_diffusion = 0.625f; patch_.reverb_lp = 0.7f; patch_.space = 0.5f; previous_gate_ = false; active_voice_ = 0; fill(&silence_[0], &silence_[kMaxBlockSize], 0.0f); fill(¬e_[0], ¬e_[kNumVoices], 69.0f); for (size_t i = 0; i < kNumVoices; ++i) { voice_[i].Init(); ominous_voice_[i].Init(); } reverb_.Init(reverb_buffer); scaled_exciter_level_ = 0.0f; scaled_resonator_level_ = 0.0f; resonator_level_ = 0.0f; bypass_ = false; resonator_model_ = RESONATOR_MODEL_MODAL; } void Part::Seed(uint32_t* seed, size_t size) { // Scramble all bits from the serial number. uint32_t signature = 0xf0cacc1a; for (size_t i = 0; i < size; ++i) { signature ^= seed[i]; signature = signature * 1664525L + 1013904223L; } float x; x = static_cast<float>(signature & 7) / 8.0f; signature >>= 3; patch_.resonator_modulation_frequency = (0.4f + 0.8f * x) / kSampleRate; x = static_cast<float>(signature & 7) / 8.0f; signature >>= 3; patch_.resonator_modulation_offset = 0.05f + 0.1f * x; x = static_cast<float>(signature & 7) / 8.0f; signature >>= 3; patch_.reverb_diffusion = 0.55f + 0.15f * x; x = static_cast<float>(signature & 7) / 8.0f; signature >>= 3; patch_.reverb_lp = 0.7f + 0.2f * x; x = static_cast<float>(signature & 7) / 8.0f; signature >>= 3; patch_.exciter_signature = x; } void Part::Process( const PerformanceState& performance_state, const float* blow_in, const float* strike_in, float* main, float* aux, size_t size) { // Copy inputs to outputs when bypass mode is enabled. if (bypass_ || panic_) { if (panic_) { // If the resonator is blowing up (this has been observed once before // corrective action was taken), reset the state of the filters to 0 // to prevent the module to freeze with resonators' state blocked at NaN. for (size_t i = 0; i < kNumVoices; ++i) { voice_[i].Panic(); } resonator_level_ = 0.0f; panic_ = false; } copy(&blow_in[0], &blow_in[size], &aux[0]); copy(&strike_in[0], &strike_in[size], &main[0]); return; } // When a new note is played, cycle to the next voice. if (performance_state.gate && !previous_gate_) { ++active_voice_; if (active_voice_ >= kNumVoices) { active_voice_ = 0; } } previous_gate_ = performance_state.gate; note_[active_voice_] = performance_state.note; fill(&main[0], &main[size], 0.0f); fill(&aux[0], &aux[size], 0.0f); // Compute the raw signal gain, stereo spread, and reverb parameters from // the "space" metaparameter. float space = patch_.space >= 1.0f ? 1.0f : patch_.space; float raw_gain = space <= 0.05f ? 1.0f : (space <= 0.1f ? 2.0f - space * 20.0f : 0.0f); space = space >= 0.1f ? space - 0.1f : 0.0f; float spread = space <= 0.7f ? space : 0.7f; float reverb_amount = space >= 0.5f ? 1.0f * (space - 0.5f) : 0.0f; float reverb_time = 0.35f + 1.2f * reverb_amount; // Render each voice. for (size_t i = 0; i < kNumVoices; ++i) { float midi_pitch = note_[i] + performance_state.modulation; if (easter_egg_) { ominous_voice_[i].Process( patch_, midi_pitch, performance_state.strength, i == active_voice_ && performance_state.gate, (i == active_voice_) ? blow_in : silence_, (i == active_voice_) ? strike_in : silence_, raw_buffer_, center_buffer_, sides_buffer_, size); } else { // Convert the MIDI pitch to a frequency. int32_t pitch = static_cast<int32_t>((midi_pitch + 48.0f) * 256.0f); if (pitch < 0) { pitch = 0; } else if (pitch >= 65535) { pitch = 65535; } voice_[i].set_resonator_model(resonator_model_); // Render the voice signal. voice_[i].Process( patch_, lut_midi_to_f_high[pitch >> 8] * lut_midi_to_f_low[pitch & 0xff], performance_state.strength, i == active_voice_ && performance_state.gate, (i == active_voice_) ? blow_in : silence_, (i == active_voice_) ? strike_in : silence_, raw_buffer_, center_buffer_, sides_buffer_, size); } // Mixdown. for (size_t j = 0; j < size; ++j) { float side = sides_buffer_[j] * spread; float r = center_buffer_[j] - side; float l = center_buffer_[j] + side;; main[j] += r; aux[j] += l + (raw_buffer_[j] - l) * raw_gain; } } // Pre-clipping if (!easter_egg_) { for (size_t i = 0; i < size; ++i) { main[i] = SoftLimit(main[i]); aux[i] = SoftLimit(aux[i]); } } // Metering. float exciter_level = voice_[active_voice_].exciter_level(); float resonator_level = resonator_level_; for (size_t i = 0; i < size; ++i) { float error = main[i] * main[i] - resonator_level; resonator_level += error * (error > 0.0f ? 0.05f : 0.0005f); } resonator_level_ = resonator_level; if (resonator_level >= 200.0f) { panic_ = true; } if (easter_egg_) { float l = (patch_.exciter_blow_level + patch_.exciter_strike_level) * 0.5f; scaled_exciter_level_ = l * (2.0f - l); } else { exciter_level *= 16.0f; scaled_exciter_level_ = exciter_level > 0.1f ? 1.0f : exciter_level; } resonator_level *= 16.0f; scaled_resonator_level_ = resonator_level < 1.0f ? resonator_level : 1.0f; // Apply reverb. reverb_.set_amount(reverb_amount); reverb_.set_diffusion(patch_.reverb_diffusion); bool freeze = patch_.space >= 1.75f; if (freeze) { reverb_.set_time(1.0f); reverb_.set_input_gain(0.0f); reverb_.set_lp(1.0f); } else { reverb_.set_time(reverb_time); reverb_.set_input_gain(0.2f); reverb_.set_lp(patch_.reverb_lp); } reverb_.Process(main, aux, size); } } // namespace elements