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blinds / hardware_design / pcb / blinds_v60.brd
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blinds / hardware_design / pcb / blinds_v60.sch
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braids / hardware_design / pcb / braids_v50.brd
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braids / hardware_design / pcb / braids_v50.sch
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branches / hardware_design / pcb / branches_v40.brd
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branches / hardware_design / pcb / branches_v40.sch
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clouds / hardware_design / pcb / clouds_v30.brd
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ears / hardware_design / panel / ears_panel_v30.brd
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ears / hardware_design / panel / ears_panel_v30.sch
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ears / hardware_design / pcb / ears_v40.brd
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ears / hardware_design / pcb / ears_v40.sch
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edges / hardware_design / pcb / edges_expander_v01.brd
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edges / hardware_design / pcb / edges_expander_v01.sch
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elements / hardware_design / pcb / elements_v02.sch
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frames / hardware_design / pcb / frames_v03.brd
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grids / hardware_design / pcb / grids_v02.sch
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kinks / hardware_design / pcb / kinks_v41.brd
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marbles / hardware_design / pcb / marbles_v70.brd
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peaks / hardware_design / pcb / peaks_v30.brd
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shelves / hardware_design / pcb / shelves_expander_v10.brd
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stages / hardware_design / pcb / stages_v70.brd
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streams / hardware_design / pcb / streams_v02_bargraph.brd
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streams / hardware_design / pcb / streams_v02_bargraph.sch
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streams / hardware_design / pcb / streams_v05.brd
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streams / hardware_design / pcb / streams_v05.sch
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tides / hardware_design / pcb / tides_v40.brd
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tides / hardware_design / pcb / tides_v40.sch
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veils / hardware_design / pcb / veils_v40.brd
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veils / hardware_design / pcb / veils_v40.sch
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volts / hardware_design / pcb / volts_v01.brd
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volts / hardware_design / pcb / volts_v01.sch
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warps / hardware_design / pcb / warps_v30.brd
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warps / hardware_design / pcb / warps_v30.sch
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yarns / hardware_design / pcb / yarns_v03.brd
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yarns / hardware_design / pcb / yarns_v03.sch
Last update 6 years 4 months
by
Olivier Gillet
Filescloudsdsppvoc | |
---|---|
.. | |
frame_transformation.cc | |
frame_transformation.h | |
phase_vocoder.cc | |
phase_vocoder.h | |
stft.cc | |
stft.h |
phase_vocoder.cc// Copyright 2014 Olivier Gillet. // // Author: Olivier Gillet (ol.gillet@gmail.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // See http://creativecommons.org/licenses/MIT/ for more information. // // ----------------------------------------------------------------------------- // // Naive phase vocoder. #include "clouds/dsp/pvoc/phase_vocoder.h" #include <algorithm> #include "stmlib/utils/buffer_allocator.h" namespace clouds { using namespace std; using namespace stmlib; void PhaseVocoder::Init( void** buffer, size_t* buffer_size, const float* large_window_lut, size_t largest_fft_size, int32_t num_channels, int32_t resolution, float sample_rate) { num_channels_ = num_channels; size_t fft_size = largest_fft_size; size_t hop_ratio = 4; BufferAllocator allocator_0(buffer[0], buffer_size[0]); BufferAllocator allocator_1(buffer[1], buffer_size[1]); BufferAllocator* allocator[2] = { &allocator_0, &allocator_1 }; float* fft_buffer = allocator[0]->Allocate<float>(fft_size); float* ifft_buffer = allocator[num_channels_ - 1]->Allocate<float>(fft_size); size_t num_textures = kMaxNumTextures; size_t texture_size = (fft_size >> 1) - kHighFrequencyTruncation; for (int32_t i = 0; i < num_channels_; ++i) { short* ana_syn_buffer = allocator[i]->Allocate<short>( (fft_size + (fft_size >> 1)) * 2); num_textures = min( allocator[i]->free() / (sizeof(float) * texture_size), num_textures); stft_[i].Init( &fft_, fft_size, fft_size / hop_ratio, fft_buffer, ifft_buffer, large_window_lut, ana_syn_buffer, &frame_transformation_[i]); } for (int32_t i = 0; i < num_channels_; ++i) { float* texture_buffer = allocator[i]->Allocate<float>( num_textures * texture_size); frame_transformation_[i].Init(texture_buffer, fft_size, num_textures); } } void PhaseVocoder::Process( const Parameters& parameters, const FloatFrame* input, FloatFrame* output, size_t size) { const float* input_samples = &input[0].l; float* output_samples = &output[0].l; for (int32_t i = 0; i < num_channels_; ++i) { stft_[i].Process( parameters, input_samples + i, output_samples + i, size, 2); } } void PhaseVocoder::Buffer() { for (int32_t i = 0; i < num_channels_; ++i) { stft_[i].Buffer(); } } } // namespace clouds