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Last update 6 years 4 months by Olivier Gillet
Filescloudsdsppvoc
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frame_transformation.cc
frame_transformation.h
phase_vocoder.cc
phase_vocoder.h
stft.cc
stft.h
frame_transformation.h
// Copyright 2014 Olivier Gillet. // // Author: Olivier Gillet (ol.gillet@gmail.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // See http://creativecommons.org/licenses/MIT/ for more information. // // ----------------------------------------------------------------------------- // // Transformations applied to a single STFT slice. #ifndef CLOUDS_DSP_PVOC_FRAME_TRANSFORMATION_H_ #define CLOUDS_DSP_PVOC_FRAME_TRANSFORMATION_H_ #include "stmlib/stmlib.h" #include "clouds/dsp/pvoc/stft.h" #include "clouds/resources.h" namespace clouds { const int32_t kMaxNumTextures = 7; const int32_t kHighFrequencyTruncation = 16; struct Parameters; class FrameTransformation { public: FrameTransformation() { } ~FrameTransformation() { } void Init(float* buffer, int32_t fft_size, int32_t num_textures); void Reset(); void Process( const Parameters& parameters, float* fft_out, float* ifft_in); private: void RectangularToPolar(float* fft_data); void PolarToRectangular(float* fft_data); void AddGlitch(float* xf_polar); void ShiftMagnitudes( float* source, float* xf_polar, float pitch_ratio); void WarpMagnitudes( float* source, float* xf_polar, float amount); void QuantizeMagnitudes(float* xf_polar, float amount); void StoreMagnitudes(float* xf_polar, float position, float feedback); void SetPhases(float* destination, float diffusion, float pitch_ratio); void ReplayMagnitudes(float* xf_polar, float position); void DiffuseMagnitudes(float* xf_polar, float diffusion); inline void fast_p2r(float magnitude, uint16_t angle, float* re, float* im) { angle >>= 6; *re = magnitude * lut_sin[angle + 256]; *im = magnitude * lut_sin[angle]; } int32_t fft_size_; int32_t num_textures_; int32_t size_; // Magnitude buffers. float* textures_[kMaxNumTextures]; // Original phase and phase unrolling buffers. uint16_t* phases_; uint16_t* phases_delta_; int8_t glitch_algorithm_; DISALLOW_COPY_AND_ASSIGN(FrameTransformation); }; } // namespace clouds #endif // CLOUDS_DSP_PVOC_FRAME_TRANSFORMATION_H_
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