Files
-
blinds / hardware_design / pcb / blinds_v60.brd
-
blinds / hardware_design / pcb / blinds_v60.sch
-
braids / hardware_design / pcb / braids_v50.brd
-
braids / hardware_design / pcb / braids_v50.sch
-
branches / hardware_design / pcb / branches_v40.brd
-
branches / hardware_design / pcb / branches_v40.sch
-
clouds / hardware_design / pcb / clouds_v30.brd
-
clouds / hardware_design / pcb / clouds_v30.sch
-
ears / hardware_design / panel / ears_panel_v30.brd
-
ears / hardware_design / panel / ears_panel_v30.sch
-
ears / hardware_design / pcb / ears_v40.brd
-
ears / hardware_design / pcb / ears_v40.sch
-
edges / hardware_design / pcb / edges_expander_v01.brd
-
edges / hardware_design / pcb / edges_expander_v01.sch
-
edges / hardware_design / pcb / edges_v20.brd
-
edges / hardware_design / pcb / edges_v20.sch
-
elements / hardware_design / pcb / elements_v02.brd
-
elements / hardware_design / pcb / elements_v02.sch
-
frames / hardware_design / pcb / frames_v03.brd
-
frames / hardware_design / pcb / frames_v03.sch
-
grids / hardware_design / pcb / grids_v02.brd
-
grids / hardware_design / pcb / grids_v02.sch
-
kinks / hardware_design / pcb / kinks_v41.brd
-
kinks / hardware_design / pcb / kinks_v41.sch
-
links / hardware_design / pcb / links_v40.brd
-
links / hardware_design / pcb / links_v40.sch
-
marbles / hardware_design / pcb / marbles_v70.brd
-
marbles / hardware_design / pcb / marbles_v70.sch
-
peaks / hardware_design / pcb / peaks_v30.brd
-
peaks / hardware_design / pcb / peaks_v30.sch
-
plaits / hardware_design / pcb / plaits_v50.brd
-
plaits / hardware_design / pcb / plaits_v50.sch
-
rings / hardware_design / pcb / rings_v30.brd
-
rings / hardware_design / pcb / rings_v30.sch
-
ripples / hardware_design / pcb / ripples_v40.brd
-
ripples / hardware_design / pcb / ripples_v40.sch
-
shades / hardware_design / pcb / shades_v30.brd
-
shades / hardware_design / pcb / shades_v30.sch
-
shelves / hardware_design / pcb / shelves_expander_v10.brd
-
shelves / hardware_design / pcb / shelves_expander_v10.sch
-
shelves / hardware_design / pcb / shelves_v05.brd
-
shelves / hardware_design / pcb / shelves_v05.sch
-
stages / hardware_design / pcb / stages_v70.brd
-
stages / hardware_design / pcb / stages_v70.sch
-
streams / hardware_design / pcb / streams_v02_bargraph.brd
-
streams / hardware_design / pcb / streams_v02_bargraph.sch
-
streams / hardware_design / pcb / streams_v05.brd
-
streams / hardware_design / pcb / streams_v05.sch
-
tides / hardware_design / pcb / tides_v40.brd
-
tides / hardware_design / pcb / tides_v40.sch
-
veils / hardware_design / pcb / veils_v40.brd
-
veils / hardware_design / pcb / veils_v40.sch
-
volts / hardware_design / pcb / volts_v01.brd
-
volts / hardware_design / pcb / volts_v01.sch
-
warps / hardware_design / pcb / warps_v30.brd
-
warps / hardware_design / pcb / warps_v30.sch
-
yarns / hardware_design / pcb / yarns_v03.brd
-
yarns / hardware_design / pcb / yarns_v03.sch
Last update 6 years 1 month
by
Olivier Gillet
digital_oscillator.h// Copyright 2012 Olivier Gillet. // // Author: Olivier Gillet (ol.gillet@gmail.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // See http://creativecommons.org/licenses/MIT/ for more information. // // ----------------------------------------------------------------------------- // // Oscillator - digital style waveforms. #ifndef BRAIDS_DIGITAL_OSCILLATOR_H_ #define BRAIDS_DIGITAL_OSCILLATOR_H_ #include "stmlib/stmlib.h" #include "braids/excitation.h" #include "braids/svf.h" #include <cstring> namespace braids { static const size_t kWGBridgeLength = 1024; static const size_t kWGNeckLength = 4096; static const size_t kWGBoreLength = 2048; static const size_t kWGJetLength = 1024; static const size_t kWGFBoreLength = 4096; static const size_t kCombDelayLength = 8192; static const size_t kNumFormants = 5; static const size_t kNumPluckVoices = 3; static const size_t kNumOverlappingFof = 3; static const size_t kNumBellPartials = 11; static const size_t kNumDrumPartials = 6; static const size_t kNumAdditiveHarmonics = 12; enum DigitalOscillatorShape { OSC_SHAPE_TRIPLE_RING_MOD, OSC_SHAPE_SAW_SWARM, OSC_SHAPE_COMB_FILTER, OSC_SHAPE_TOY, OSC_SHAPE_DIGITAL_FILTER_LP, OSC_SHAPE_DIGITAL_FILTER_PK, OSC_SHAPE_DIGITAL_FILTER_BP, OSC_SHAPE_DIGITAL_FILTER_HP, OSC_SHAPE_VOSIM, OSC_SHAPE_VOWEL, OSC_SHAPE_VOWEL_FOF, OSC_SHAPE_HARMONICS, OSC_SHAPE_FM, OSC_SHAPE_FEEDBACK_FM, OSC_SHAPE_CHAOTIC_FEEDBACK_FM, OSC_SHAPE_STRUCK_BELL, OSC_SHAPE_STRUCK_DRUM, OSC_SHAPE_KICK, OSC_SHAPE_HAT, OSC_SHAPE_SNARE, OSC_SHAPE_PLUCKED, OSC_SHAPE_BOWED, OSC_SHAPE_BLOWN, OSC_SHAPE_FLUTED, OSC_SHAPE_WAVETABLES, OSC_SHAPE_WAVE_MAP, OSC_SHAPE_WAVE_LINE, OSC_SHAPE_WAVE_PARAPHONIC, OSC_SHAPE_FILTERED_NOISE, OSC_SHAPE_TWIN_PEAKS_NOISE, OSC_SHAPE_CLOCKED_NOISE, OSC_SHAPE_GRANULAR_CLOUD, OSC_SHAPE_PARTICLE_NOISE, OSC_SHAPE_DIGITAL_MODULATION, OSC_SHAPE_QUESTION_MARK_LAST }; struct ResoSquareState { uint32_t modulator_phase_increment; uint32_t modulator_phase; uint32_t square_modulator_phase; int32_t integrator; bool polarity; }; struct VowelSynthesizerState { uint32_t formant_increment[3]; uint32_t formant_phase[3]; uint32_t formant_amplitude[3]; uint16_t consonant_frames; uint16_t noise; }; struct SawSwarmState { uint32_t phase[6]; int32_t filter_state[2][2]; int32_t dc_blocked; int32_t lp; int32_t bp; }; struct HarmonicsState { int32_t amplitude[kNumAdditiveHarmonics]; }; struct AdditiveState { uint32_t partial_phase[kNumBellPartials]; uint32_t partial_phase_increment[kNumBellPartials]; int32_t partial_amplitude[kNumBellPartials]; int32_t target_partial_amplitude[kNumBellPartials]; int16_t previous_sample; size_t current_partial; int32_t lp_noise[3]; }; struct PluckState { size_t size; size_t write_ptr; size_t shift; size_t mask; size_t pluck_position; size_t initialization_ptr; uint32_t phase; uint32_t phase_increment; uint32_t max_phase_increment; int16_t previous_sample; uint8_t polyphony_assigner; }; struct FeedbackFmState { uint32_t modulator_phase; int16_t previous_sample; }; struct ParticleNoiseState { uint16_t amplitude; int32_t filter_state[3][2]; int32_t filter_scale[3]; int32_t filter_coefficient[3]; }; struct PhysicalModellingState { uint16_t delay_ptr; uint16_t excitation_ptr; int32_t lp_state; int32_t filter_state[2]; int16_t previous_sample; }; struct Grain { uint32_t phase; uint32_t phase_increment; uint32_t envelope_phase; uint32_t envelope_phase_increment; }; struct FofState { int32_t next_saw_sample; int16_t previous_sample; int32_t svf_lp[kNumFormants]; int32_t svf_bp[kNumFormants]; }; struct ToyState { uint8_t held_sample; uint16_t decimation_counter; }; struct SvfState { int32_t bp; int32_t lp; }; struct DigitalModulationState { uint32_t symbol_phase; uint16_t symbol_count; int32_t filter_state; uint8_t data_byte; }; struct ClockedNoiseState { uint32_t cycle_phase; uint32_t cycle_phase_increment; uint32_t rng_state; int32_t seed; int16_t sample; }; struct HatState { uint32_t phase[6]; uint32_t rng_state; }; union DigitalOscillatorState { ResoSquareState res; VowelSynthesizerState vow; SawSwarmState saw; PluckState plk[4]; FeedbackFmState ffm; ParticleNoiseState pno; PhysicalModellingState phy; Grain grain[4]; FofState fof; ToyState toy; SvfState svf; AdditiveState add; DigitalModulationState dmd; ClockedNoiseState clk; HatState hat; HarmonicsState hrm; uint32_t modulator_phase; }; class DigitalOscillator { public: typedef void (DigitalOscillator::*RenderFn)(const uint8_t*, int16_t*, size_t); DigitalOscillator() { } ~DigitalOscillator() { } inline void Init() { memset(&state_, 0, sizeof(state_)); pulse_[0].Init(); pulse_[1].Init(); pulse_[2].Init(); pulse_[3].Init(); svf_[0].Init(); svf_[1].Init(); svf_[2].Init(); phase_ = 0; strike_ = true; init_ = true; } inline void set_shape(DigitalOscillatorShape shape) { shape_ = shape; } inline void set_pitch(int16_t pitch) { // Smooth HF noise when the pitch CV is noisy. if (pitch_ > (90 << 7) && pitch > (90 << 7)) { pitch_ = (static_cast<int32_t>(pitch_) + pitch) >> 1; } else { pitch_ = pitch; } } inline void set_parameters( int16_t parameter_1, int16_t parameter_2) { parameter_[0] = parameter_1; parameter_[1] = parameter_2; } inline uint32_t phase_increment() const { return phase_increment_; } inline void Strike() { strike_ = true; } void Render(const uint8_t* sync, int16_t* buffer, size_t size); private: void RenderTripleRingMod(const uint8_t*, int16_t*, size_t); void RenderSawSwarm(const uint8_t*, int16_t*, size_t); void RenderComb(const uint8_t*, int16_t*, size_t); void RenderToy(const uint8_t*, int16_t*, size_t); void RenderDigitalFilter(const uint8_t*, int16_t*, size_t); void RenderVosim(const uint8_t*, int16_t*, size_t); void RenderVowel(const uint8_t*, int16_t*, size_t); void RenderVowelFof(const uint8_t*, int16_t*, size_t); void RenderHarmonics(const uint8_t*, int16_t*, size_t); void RenderFm(const uint8_t*, int16_t*, size_t); void RenderFeedbackFm(const uint8_t*, int16_t*, size_t); void RenderChaoticFeedbackFm(const uint8_t*, int16_t*, size_t); void RenderStruckBell(const uint8_t*, int16_t*, size_t); void RenderStruckDrum(const uint8_t*, int16_t*, size_t); void RenderPlucked(const uint8_t*, int16_t*, size_t); void RenderBowed(const uint8_t*, int16_t*, size_t); void RenderBlown(const uint8_t*, int16_t*, size_t); void RenderFluted(const uint8_t*, int16_t*, size_t); void RenderWavetables(const uint8_t*, int16_t*, size_t); void RenderWaveMap(const uint8_t*, int16_t*, size_t); void RenderWaveLine(const uint8_t*, int16_t*, size_t); void RenderWaveParaphonic(const uint8_t*, int16_t*, size_t); void RenderTwinPeaksNoise(const uint8_t*, int16_t*, size_t); void RenderFilteredNoise(const uint8_t*, int16_t*, size_t); void RenderClockedNoise(const uint8_t*, int16_t*, size_t); void RenderGranularCloud(const uint8_t*, int16_t*, size_t); void RenderParticleNoise(const uint8_t*, int16_t*, size_t); void RenderDigitalModulation(const uint8_t*, int16_t*, size_t); void RenderKick(const uint8_t*, int16_t*, size_t); void RenderSnare(const uint8_t*, int16_t*, size_t); void RenderCymbal(const uint8_t*, int16_t*, size_t); void RenderQuestionMark(const uint8_t*, int16_t*, size_t); // void RenderYourAlgo(const uint8_t*, int16_t*, size_t); uint32_t ComputePhaseIncrement(int16_t midi_pitch); uint32_t ComputeDelay(int16_t midi_pitch); int16_t InterpolateFormantParameter( const int16_t table[][kNumFormants][kNumFormants], int16_t x, int16_t y, uint8_t formant); uint32_t phase_; uint32_t phase_increment_; uint32_t delay_; int16_t parameter_[2]; int16_t previous_parameter_[2]; int32_t smoothed_parameter_; int16_t pitch_; uint8_t active_voice_; bool init_; bool strike_; DigitalOscillatorShape shape_; DigitalOscillatorShape previous_shape_; DigitalOscillatorState state_; Excitation pulse_[4]; Svf svf_[3]; union { int16_t comb[kCombDelayLength]; int16_t ks[1025 * 4]; struct { int8_t bridge[kWGBridgeLength]; int8_t neck[kWGNeckLength]; } bowed; int16_t bore[kWGBoreLength]; struct { int8_t jet[kWGJetLength]; int8_t bore[kWGFBoreLength]; } fluted; } delay_lines_; static RenderFn fn_table_[]; DISALLOW_COPY_AND_ASSIGN(DigitalOscillator); }; } // namespace braids #endif // BRAIDS_DIGITAL_OSCILLATOR_H_