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Last update 2 months 1 week by DenisAlaime
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1. Projet-B_Cu.gbl
1. Projet-B_Mask.gbs
1. Projet-B_Paste.gbp
1. Projet-B_Silkscreen.gbo
1. Projet-Edge_Cuts.gm1
1. Projet-F_Cu.gtl
1. Projet-F_Mask.gts
1. Projet-F_Paste.gtp
1. Projet-F_Silkscreen.gto
1. Projet-NPTH-drl.gbr
1. Projet-PTH-drl.gbr
1. Projet-job.gbrjob
1. Projet-F_Paste.gtp
%TF.GenerationSoftware,KiCad,Pcbnew,9.0.4*% %TF.CreationDate,2025-09-19T22:54:00+02:00*% %TF.ProjectId,1. Projet,312e2050-726f-46a6-9574-2e6b69636164,0.1*% %TF.SameCoordinates,Original*% %TF.FileFunction,Paste,Top*% %TF.FilePolarity,Positive*% %FSLAX46Y46*% G04 Gerber Fmt 4.6, Leading zero omitted, Abs format (unit mm)* G04 Created by KiCad (PCBNEW 9.0.4) date 2025-09-19 22:54:00* %MOMM*% %LPD*% G01* G04 APERTURE LIST* G04 Aperture macros list* %AMRoundRect* 0 Rectangle with rounded corners* 0 $1 Rounding radius* 0 $2 $3 $4 $5 $6 $7 $8 $9 X,Y pos of 4 corners* 0 Add a 4 corners polygon primitive as box body* 4,1,4,$2,$3,$4,$5,$6,$7,$8,$9,$2,$3,0* 0 Add four circle primitives for the rounded corners* 1,1,$1+$1,$2,$3* 1,1,$1+$1,$4,$5* 1,1,$1+$1,$6,$7* 1,1,$1+$1,$8,$9* 0 Add four rect primitives between the rounded corners* 20,1,$1+$1,$2,$3,$4,$5,0* 20,1,$1+$1,$4,$5,$6,$7,0* 20,1,$1+$1,$6,$7,$8,$9,0* 20,1,$1+$1,$8,$9,$2,$3,0*% G04 Aperture macros list end* %ADD10RoundRect,0.250000X0.625000X-0.400000X0.625000X0.400000X-0.625000X0.400000X-0.625000X-0.400000X0*% %ADD11R,2.540000X3.510000*% G04 APERTURE END LIST* D10* %TO.C,R1*% X127000000Y-129050000D03* X127000000Y-125950000D03* %TD*% D11* %TO.C,BT1*% X153320000Y-128000000D03* X182680000Y-128000000D03* %TD*% M02*
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