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Last update 6 days 14 hours by Blaze-Pascal
FilesCodeGFX_Library_for_Arduinosrc
..
font
display
databus
canvas
Arduino_DataBus.cpp
Arduino_TFT_18bit.cpp
YCbCr2RGB.h
Arduino_TFT_18bit.h
Arduino_TFT.h
Arduino_DataBus.h
Arduino_TFT.cpp
Arduino_GFX_Library.h
Arduino_GFX_Library.cpp
Arduino_GFX.h
Arduino_GFX.cpp
Arduino_G.h
Arduino_G.cpp
gfxfont.h
Arduino_G.h
#ifndef _ARDUINO_G_H_ #define _ARDUINO_G_H_ #include "Arduino_DataBus.h" /// A generic graphics superclass that can handle all sorts of drawing. At a minimum you can subclass and provide drawPixel(). At a maximum you can do a ton of overriding to optimize. Used for any/all Adafruit displays! class Arduino_G { public: Arduino_G(int16_t w, int16_t h); // Constructor // This MUST be defined by the subclass: virtual bool begin(int32_t speed = GFX_NOT_DEFINED) = 0; virtual void drawBitmap(int16_t x, int16_t y, uint8_t *bitmap, int16_t w, int16_t h, uint16_t color, uint16_t bg) = 0; virtual void drawIndexedBitmap(int16_t x, int16_t y, uint8_t *bitmap, uint16_t *color_index, int16_t w, int16_t h, int16_t x_skip = 0) = 0; virtual void draw3bitRGBBitmap(int16_t x, int16_t y, uint8_t *bitmap, int16_t w, int16_t h) = 0; virtual void draw16bitRGBBitmap(int16_t x, int16_t y, uint16_t *bitmap, int16_t w, int16_t h) = 0; virtual void draw24bitRGBBitmap(int16_t x, int16_t y, uint8_t *bitmap, int16_t w, int16_t h) = 0; protected: int16_t WIDTH, ///< This is the 'raw' display width - never changes HEIGHT; ///< This is the 'raw' display height - never changes }; #endif // _ARDUINO_G_H_ // utility functions bool gfx_draw_bitmap_to_framebuffer( uint16_t *from_bitmap, int16_t bitmap_w, int16_t bitmap_h, uint16_t *framebuffer, int16_t x, int16_t y, int16_t framebuffer_w, int16_t framebuffer_h); bool gfx_draw_bitmap_to_framebuffer_rotate_1( uint16_t *from_bitmap, int16_t bitmap_w, int16_t bitmap_h, uint16_t *framebuffer, int16_t x, int16_t y, int16_t framebuffer_w, int16_t framebuffer_h); bool gfx_draw_bitmap_to_framebuffer_rotate_2( uint16_t *from_bitmap, int16_t bitmap_w, int16_t bitmap_h, uint16_t *framebuffer, int16_t x, int16_t y, int16_t framebuffer_w, int16_t framebuffer_h); bool gfx_draw_bitmap_to_framebuffer_rotate_3( uint16_t *from_bitmap, int16_t bitmap_w, int16_t bitmap_h, uint16_t *framebuffer, int16_t x, int16_t y, int16_t framebuffer_w, int16_t framebuffer_h);
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