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Last update 1 year 6 months by Christian Jaeger
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V3-B_Cu.gbl
V3-B_Mask.gbs
V3-B_Paste.gbp
V3-B_Silkscreen.gbo
V3-Edge_Cuts.gm1
V3-F_Cu.gtl
V3-F_Mask.gts
V3-F_Paste.gtp
V3-F_Silkscreen.gto
V3-NPTH-drl_map.gbr
V3-NPTH.drl
V3-PTH-drl_map.gbr
V3-PTH.drl
V3-B_Paste.gbp
G04 #@! TF.GenerationSoftware,KiCad,Pcbnew,7.0.2-6a45011f42~172~ubuntu20.04.1* G04 #@! TF.CreationDate,2023-06-14T11:33:41+02:00* G04 #@! TF.ProjectId,V3,56332e6b-6963-4616-945f-706362585858,rev?* G04 #@! TF.SameCoordinates,Original* G04 #@! TF.FileFunction,Paste,Bot* G04 #@! TF.FilePolarity,Positive* %FSLAX46Y46*% G04 Gerber Fmt 4.6, Leading zero omitted, Abs format (unit mm)* G04 Created by KiCad (PCBNEW 7.0.2-6a45011f42~172~ubuntu20.04.1) date 2023-06-14 11:33:41* %MOMM*% %LPD*% G01* G04 APERTURE LIST* G04 Aperture macros list* %AMRoundRect* 0 Rectangle with rounded corners* 0 $1 Rounding radius* 0 $2 $3 $4 $5 $6 $7 $8 $9 X,Y pos of 4 corners* 0 Add a 4 corners polygon primitive as box body* 4,1,4,$2,$3,$4,$5,$6,$7,$8,$9,$2,$3,0* 0 Add four circle primitives for the rounded corners* 1,1,$1+$1,$2,$3* 1,1,$1+$1,$4,$5* 1,1,$1+$1,$6,$7* 1,1,$1+$1,$8,$9* 0 Add four rect primitives between the rounded corners* 20,1,$1+$1,$2,$3,$4,$5,0* 20,1,$1+$1,$4,$5,$6,$7,0* 20,1,$1+$1,$6,$7,$8,$9,0* 20,1,$1+$1,$8,$9,$2,$3,0*% G04 Aperture macros list end* %ADD10RoundRect,0.112500X0.187500X0.112500X-0.187500X0.112500X-0.187500X-0.112500X0.187500X-0.112500X0*% G04 APERTURE END LIST* D10* X109762000Y-54864000D03* X107662000Y-54864000D03* X86902000Y-55372000D03* X84802000Y-55372000D03* X98078000Y-54864000D03* X95978000Y-54864000D03* M02*
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