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Last update 6 years 1 month by Olivier Gillet
Fileswarpsdsp
..
filter_bank.cc
filter_bank.h
limiter.h
modulator.cc
modulator.h
oscillator.cc
oscillator.h
parameters.h
quadrature_oscillator.h
quadrature_transform.h
sample_rate_conversion_filters.h
sample_rate_converter.h
vocoder.cc
vocoder.h
quadrature_oscillator.h
// Copyright 2014 Olivier Gillet. // // Author: Olivier Gillet (ol.gillet@gmail.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // See http://creativecommons.org/licenses/MIT/ for more information. // // ----------------------------------------------------------------------------- // // Wavetable oscillator with through-zero FM and quadrature outputs. #ifndef WARPS_DSP_QUADRATURE_OSCILLATOR_H_ #define WARPS_DSP_QUADRATURE_OSCILLATOR_H_ #include "stmlib/stmlib.h" #include "stmlib/dsp/dsp.h" #include "stmlib/dsp/parameter_interpolator.h" #include "warps/dsp/parameters.h" #include "warps/resources.h" namespace warps { class QuadratureOscillator { public: QuadratureOscillator() { } ~QuadratureOscillator() { } void Init(float sample_rate) { one_hertz_ = 1.0f / sample_rate; frequency_ = 0.0f; shape_ = 0.0f; note_ = 0.0f; phase_ = 0.0f; } void Render( float shape, float frequency, float* i_out, float* q_out, size_t size) { float normalized_frequency = frequency * one_hertz_; CONSTRAIN(normalized_frequency, -0.25f, 0.25f); stmlib::ParameterInterpolator frequency_parameter( &frequency_, normalized_frequency, size); stmlib::ParameterInterpolator shape_parameter(&shape_, shape, size); float phase = phase_; while (size--) { phase += frequency_parameter.Next(); if (phase <= 0.0f) { phase += 1.0f; } else if (phase >= 1.0f) { phase -= 1.0f; } shape = shape_parameter.Next() * 1.9999f; MAKE_INTEGRAL_FRACTIONAL(shape); float iq[2]; for (int32_t component = 0; component < 2; ++component) { float a = stmlib::Interpolate( wav_table[2 * shape_integral + component], phase, 1024); float b = stmlib::Interpolate( wav_table[2 * shape_integral + 2 + component], phase, 1024); iq[component] = a + (b - a) * shape_fractional; } *i_out++ = iq[0]; *q_out++ = iq[1]; } phase_ = phase; } private: float one_hertz_; float phase_; float frequency_; float shape_; float note_; DISALLOW_COPY_AND_ASSIGN(QuadratureOscillator); }; } // namespace warps #endif // WARPS_DSP_QUADRATURE_OSCILLATOR_H_
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