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Last update 6 years 1 month by Olivier Gillet
Filesringsdsp
..
fx
dsp.h
fm_voice.cc
fm_voice.h
follower.h
limiter.h
note_filter.h
onset_detector.h
part.cc
part.h
patch.h
performance_state.h
plucker.h
resonator.cc
resonator.h
string.cc
string.h
string_synth_envelope.h
string_synth_oscillator.h
string_synth_part.cc
string_synth_part.h
string_synth_voice.h
strummer.h
resonator.cc
// Copyright 2015 Olivier Gillet. // // Author: Olivier Gillet (ol.gillet@gmail.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // See http://creativecommons.org/licenses/MIT/ for more information. // // ----------------------------------------------------------------------------- // // Resonator. #include "rings/dsp/resonator.h" #include "stmlib/dsp/dsp.h" #include "stmlib/dsp/cosine_oscillator.h" #include "stmlib/dsp/parameter_interpolator.h" #include "rings/resources.h" namespace rings { using namespace std; using namespace stmlib; void Resonator::Init() { for (int32_t i = 0; i < kMaxModes; ++i) { f_[i].Init(); } set_frequency(220.0f / kSampleRate); set_structure(0.25f); set_brightness(0.5f); set_damping(0.3f); set_position(0.999f); set_resolution(kMaxModes); } int32_t Resonator::ComputeFilters() { float stiffness = Interpolate(lut_stiffness, structure_, 256.0f); float harmonic = frequency_; float stretch_factor = 1.0f; float q = 500.0f * Interpolate( lut_4_decades, damping_, 256.0f); float brightness_attenuation = 1.0f - structure_; // Reduces the range of brightness when structure is very low, to prevent // clipping. brightness_attenuation *= brightness_attenuation; brightness_attenuation *= brightness_attenuation; brightness_attenuation *= brightness_attenuation; float brightness = brightness_ * (1.0f - 0.2f * brightness_attenuation); float q_loss = brightness * (2.0f - brightness) * 0.85f + 0.15f; float q_loss_damping_rate = structure_ * (2.0f - structure_) * 0.1f; int32_t num_modes = 0; for (int32_t i = 0; i < min(kMaxModes, resolution_); ++i) { float partial_frequency = harmonic * stretch_factor; if (partial_frequency >= 0.49f) { partial_frequency = 0.49f; } else { num_modes = i + 1; } f_[i].set_f_q<FREQUENCY_FAST>( partial_frequency, 1.0f + partial_frequency * q); stretch_factor += stiffness; if (stiffness < 0.0f) { // Make sure that the partials do not fold back into negative frequencies. stiffness *= 0.93f; } else { // This helps adding a few extra partials in the highest frequencies. stiffness *= 0.98f; } // This prevents the highest partials from decaying too fast. q_loss += q_loss_damping_rate * (1.0f - q_loss); harmonic += frequency_; q *= q_loss; } return num_modes; } void Resonator::Process(const float* in, float* out, float* aux, size_t size) { int32_t num_modes = ComputeFilters(); ParameterInterpolator position(&previous_position_, position_, size); while (size--) { CosineOscillator amplitudes; amplitudes.Init<COSINE_OSCILLATOR_APPROXIMATE>(position.Next()); float input = *in++ * 0.125f; float odd = 0.0f; float even = 0.0f; amplitudes.Start(); for (int32_t i = 0; i < num_modes;) { odd += amplitudes.Next() * f_[i++].Process<FILTER_MODE_BAND_PASS>(input); even += amplitudes.Next() * f_[i++].Process<FILTER_MODE_BAND_PASS>(input); } *out++ = odd; *aux++ = even; } } } // namespace rings
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