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Last update 6 years 1 month by Olivier Gillet
Filesplaitsdspnoise
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clocked_noise.h
dust.h
fractal_random_generator.h
particle.h
smooth_random_generator.h
particle.h
// Copyright 2016 Olivier Gillet. // // Author: Olivier Gillet (ol.gillet@gmail.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // See http://creativecommons.org/licenses/MIT/ for more information. // // ----------------------------------------------------------------------------- // // Random impulse train processed by a resonant filter. #ifndef PLAITS_DSP_NOISE_PARTICLE_H_ #define PLAITS_DSP_NOISE_PARTICLE_H_ #include "stmlib/dsp/dsp.h" #include "stmlib/dsp/filter.h" #include "stmlib/utils/random.h" namespace plaits { class Particle { public: Particle() { } ~Particle() { } inline void Init() { pre_gain_ = 0.0f; filter_.Init(); } inline void Render( bool sync, float density, float gain, float frequency, float spread, float q, float* out, float* aux, size_t size) { float u = stmlib::Random::GetFloat(); if (sync) { u = density; } bool can_radomize_frequency = true; while (size--) { float s = 0.0f; if (u <= density) { s = u * gain; if (can_radomize_frequency) { const float u = 2.0f * stmlib::Random::GetFloat() - 1.0f; const float f = std::min( stmlib::SemitonesToRatio(spread * u) * frequency, 0.25f); pre_gain_ = 0.5f / stmlib::Sqrt(q * f * stmlib::Sqrt(density)); filter_.set_f_q<stmlib::FREQUENCY_DIRTY>(f, q); // Keep the cutoff constant for this whole block. can_radomize_frequency = false; } } *aux++ += s; *out++ += filter_.Process<stmlib::FILTER_MODE_BAND_PASS>(pre_gain_ * s); u = stmlib::Random::GetFloat(); } } private: float pre_gain_; stmlib::Svf filter_; DISALLOW_COPY_AND_ASSIGN(Particle); }; } // namespace plaits #endif // PLAITS_DSP_NOISE_PARTICLE_H_
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