Files
-
blinds / hardware_design / pcb / blinds_v60.brd
-
blinds / hardware_design / pcb / blinds_v60.sch
-
braids / hardware_design / pcb / braids_v50.brd
-
braids / hardware_design / pcb / braids_v50.sch
-
branches / hardware_design / pcb / branches_v40.brd
-
branches / hardware_design / pcb / branches_v40.sch
-
clouds / hardware_design / pcb / clouds_v30.brd
-
clouds / hardware_design / pcb / clouds_v30.sch
-
ears / hardware_design / panel / ears_panel_v30.brd
-
ears / hardware_design / panel / ears_panel_v30.sch
-
ears / hardware_design / pcb / ears_v40.brd
-
ears / hardware_design / pcb / ears_v40.sch
-
edges / hardware_design / pcb / edges_expander_v01.brd
-
edges / hardware_design / pcb / edges_expander_v01.sch
-
edges / hardware_design / pcb / edges_v20.brd
-
edges / hardware_design / pcb / edges_v20.sch
-
elements / hardware_design / pcb / elements_v02.brd
-
elements / hardware_design / pcb / elements_v02.sch
-
frames / hardware_design / pcb / frames_v03.brd
-
frames / hardware_design / pcb / frames_v03.sch
-
grids / hardware_design / pcb / grids_v02.brd
-
grids / hardware_design / pcb / grids_v02.sch
-
kinks / hardware_design / pcb / kinks_v41.brd
-
kinks / hardware_design / pcb / kinks_v41.sch
-
links / hardware_design / pcb / links_v40.brd
-
links / hardware_design / pcb / links_v40.sch
-
marbles / hardware_design / pcb / marbles_v70.brd
-
marbles / hardware_design / pcb / marbles_v70.sch
-
peaks / hardware_design / pcb / peaks_v30.brd
-
peaks / hardware_design / pcb / peaks_v30.sch
-
plaits / hardware_design / pcb / plaits_v50.brd
-
plaits / hardware_design / pcb / plaits_v50.sch
-
rings / hardware_design / pcb / rings_v30.brd
-
rings / hardware_design / pcb / rings_v30.sch
-
ripples / hardware_design / pcb / ripples_v40.brd
-
ripples / hardware_design / pcb / ripples_v40.sch
-
shades / hardware_design / pcb / shades_v30.brd
-
shades / hardware_design / pcb / shades_v30.sch
-
shelves / hardware_design / pcb / shelves_expander_v10.brd
-
shelves / hardware_design / pcb / shelves_expander_v10.sch
-
shelves / hardware_design / pcb / shelves_v05.brd
-
shelves / hardware_design / pcb / shelves_v05.sch
-
stages / hardware_design / pcb / stages_v70.brd
-
stages / hardware_design / pcb / stages_v70.sch
-
streams / hardware_design / pcb / streams_v02_bargraph.brd
-
streams / hardware_design / pcb / streams_v02_bargraph.sch
-
streams / hardware_design / pcb / streams_v05.brd
-
streams / hardware_design / pcb / streams_v05.sch
-
tides / hardware_design / pcb / tides_v40.brd
-
tides / hardware_design / pcb / tides_v40.sch
-
veils / hardware_design / pcb / veils_v40.brd
-
veils / hardware_design / pcb / veils_v40.sch
-
volts / hardware_design / pcb / volts_v01.brd
-
volts / hardware_design / pcb / volts_v01.sch
-
warps / hardware_design / pcb / warps_v30.brd
-
warps / hardware_design / pcb / warps_v30.sch
-
yarns / hardware_design / pcb / yarns_v03.brd
-
yarns / hardware_design / pcb / yarns_v03.sch
Last update 6 years 1 month
by
Olivier Gillet
Fileselementsresources | |
---|---|
.. | |
__init__.py | |
audio_io.py | |
lookup_tables.py | |
resources.py | |
samples.py |
samples.py#!/usr/bin/python2.5 # # Copyright 2012 Olivier Gillet. # # Author: Olivier Gillet (ol.gillet@gmail.com) # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. # # ----------------------------------------------------------------------------- # # Waveshaper lookup tables. import numpy import audio_io boundaries = [0] sample_data = [] TRUNCATE = False for i in xrange(1, 10): audio_data, sr = audio_io.ReadWavFile('elements/samples/hit_%02d.wav' % i) audio_data = audio_data.sum(axis=1) audio_data = list(audio_data) if TRUNCATE: audio_data = audio_data[:128] audio_data += [audio_data[-1]] # Add interpolation tail audio_data = numpy.round(numpy.array(audio_data) * 32767.0) sample_data += list(audio_data) boundaries.append(boundaries[-1] + len(audio_data)) sample_data = [('sample_data', sample_data)] boundaries = [('boundaries', boundaries)] audio_data, sr = audio_io.ReadWavFile('elements/samples/noise.wav') audio_data = audio_data.sum(axis=1) audio_data = numpy.round(numpy.array(audio_data) * 32767.0) if TRUNCATE: audio_data = audio_data[:128] sample_data += [('noise_sample', audio_data)]