Files
-
blinds / hardware_design / pcb / blinds_v60.brd
-
blinds / hardware_design / pcb / blinds_v60.sch
-
braids / hardware_design / pcb / braids_v50.brd
-
braids / hardware_design / pcb / braids_v50.sch
-
branches / hardware_design / pcb / branches_v40.brd
-
branches / hardware_design / pcb / branches_v40.sch
-
clouds / hardware_design / pcb / clouds_v30.brd
-
clouds / hardware_design / pcb / clouds_v30.sch
-
ears / hardware_design / panel / ears_panel_v30.brd
-
ears / hardware_design / panel / ears_panel_v30.sch
-
ears / hardware_design / pcb / ears_v40.brd
-
ears / hardware_design / pcb / ears_v40.sch
-
edges / hardware_design / pcb / edges_expander_v01.brd
-
edges / hardware_design / pcb / edges_expander_v01.sch
-
edges / hardware_design / pcb / edges_v20.brd
-
edges / hardware_design / pcb / edges_v20.sch
-
elements / hardware_design / pcb / elements_v02.brd
-
elements / hardware_design / pcb / elements_v02.sch
-
frames / hardware_design / pcb / frames_v03.brd
-
frames / hardware_design / pcb / frames_v03.sch
-
grids / hardware_design / pcb / grids_v02.brd
-
grids / hardware_design / pcb / grids_v02.sch
-
kinks / hardware_design / pcb / kinks_v41.brd
-
kinks / hardware_design / pcb / kinks_v41.sch
-
links / hardware_design / pcb / links_v40.brd
-
links / hardware_design / pcb / links_v40.sch
-
marbles / hardware_design / pcb / marbles_v70.brd
-
marbles / hardware_design / pcb / marbles_v70.sch
-
peaks / hardware_design / pcb / peaks_v30.brd
-
peaks / hardware_design / pcb / peaks_v30.sch
-
plaits / hardware_design / pcb / plaits_v50.brd
-
plaits / hardware_design / pcb / plaits_v50.sch
-
rings / hardware_design / pcb / rings_v30.brd
-
rings / hardware_design / pcb / rings_v30.sch
-
ripples / hardware_design / pcb / ripples_v40.brd
-
ripples / hardware_design / pcb / ripples_v40.sch
-
shades / hardware_design / pcb / shades_v30.brd
-
shades / hardware_design / pcb / shades_v30.sch
-
shelves / hardware_design / pcb / shelves_expander_v10.brd
-
shelves / hardware_design / pcb / shelves_expander_v10.sch
-
shelves / hardware_design / pcb / shelves_v05.brd
-
shelves / hardware_design / pcb / shelves_v05.sch
-
stages / hardware_design / pcb / stages_v70.brd
-
stages / hardware_design / pcb / stages_v70.sch
-
streams / hardware_design / pcb / streams_v02_bargraph.brd
-
streams / hardware_design / pcb / streams_v02_bargraph.sch
-
streams / hardware_design / pcb / streams_v05.brd
-
streams / hardware_design / pcb / streams_v05.sch
-
tides / hardware_design / pcb / tides_v40.brd
-
tides / hardware_design / pcb / tides_v40.sch
-
veils / hardware_design / pcb / veils_v40.brd
-
veils / hardware_design / pcb / veils_v40.sch
-
volts / hardware_design / pcb / volts_v01.brd
-
volts / hardware_design / pcb / volts_v01.sch
-
warps / hardware_design / pcb / warps_v30.brd
-
warps / hardware_design / pcb / warps_v30.sch
-
yarns / hardware_design / pcb / yarns_v03.brd
-
yarns / hardware_design / pcb / yarns_v03.sch
Last update 6 years 1 month
by
Olivier Gillet
Fileselementsdspfx | |
---|---|
.. | |
diffuser.h | |
fx_engine.h | |
reverb.h |
diffuser.h// Copyright 2014 Olivier Gillet. // // Author: Olivier Gillet (ol.gillet@gmail.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // See http://creativecommons.org/licenses/MIT/ for more information. // // ----------------------------------------------------------------------------- // // Granular diffuser. #ifndef ELEMENTS_DSP_FX_DIFFUSER_H_ #define ELEMENTS_DSP_FX_DIFFUSER_H_ #include "stmlib/stmlib.h" #include "elements/dsp/fx/fx_engine.h" namespace elements { class Diffuser { public: Diffuser() { } ~Diffuser() { } void Init(float* buffer) { engine_.Init(buffer); } void Process(float* in_out, size_t size) { typedef E::Reserve<126, E::Reserve<180, E::Reserve<269, E::Reserve<444> > > > Memory; E::DelayLine<Memory, 0> ap1; E::DelayLine<Memory, 1> ap2; E::DelayLine<Memory, 2> ap3; E::DelayLine<Memory, 3> ap4; E::Context c; const float kap = 0.625f; while (size--) { engine_.Start(&c); c.Read(*in_out); c.Read(ap1 TAIL, kap); c.WriteAllPass(ap1, -kap); c.Read(ap2 TAIL, kap); c.WriteAllPass(ap2, -kap); c.Read(ap3 TAIL, kap); c.WriteAllPass(ap3, -kap); c.Read(ap4 TAIL, kap); c.WriteAllPass(ap4, -kap); c.Write(*in_out, 0.0f); ++in_out; } } private: typedef FxEngine<1024, FORMAT_32_BIT> E; E engine_; DISALLOW_COPY_AND_ASSIGN(Diffuser); }; } // namespace elements #endif // ELEMENTS_DSP_FX_DIFFUSER_H_