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Last update 6 years 4 months by Olivier Gillet
Filescloudsdspfx
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diffuser.h
fx_engine.h
pitch_shifter.h
reverb.h
pitch_shifter.h
// Copyright 2014 Olivier Gillet. // // Author: Olivier Gillet (ol.gillet@gmail.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // See http://creativecommons.org/licenses/MIT/ for more information. // // ----------------------------------------------------------------------------- // // Pitch shifter. #ifndef CLOUDS_DSP_FX_PITCH_SHIFTER_H_ #define CLOUDS_DSP_FX_PITCH_SHIFTER_H_ #include "stmlib/stmlib.h" #include "clouds/dsp/frame.h" #include "clouds/dsp/fx/fx_engine.h" namespace clouds { class PitchShifter { public: PitchShifter() { } ~PitchShifter() { } void Init(uint16_t* buffer) { engine_.Init(buffer); phase_ = 0; size_ = 2047.0f; } void Clear() { engine_.Clear(); } inline void Process(FloatFrame* input_output, size_t size) { while (size--) { Process(input_output); ++input_output; } } void Process(FloatFrame* input_output) { typedef E::Reserve<2047, E::Reserve<2047> > Memory; E::DelayLine<Memory, 0> left; E::DelayLine<Memory, 1> right; E::Context c; engine_.Start(&c); phase_ += (1.0f - ratio_) / size_; if (phase_ >= 1.0f) { phase_ -= 1.0f; } if (phase_ <= 0.0f) { phase_ += 1.0f; } float tri = 2.0f * (phase_ >= 0.5f ? 1.0f - phase_ : phase_); float phase = phase_ * size_; float half = phase + size_ * 0.5f; if (half >= size_) { half -= size_; } c.Read(input_output->l, 1.0f); c.Write(left, 0.0f); c.Interpolate(left, phase, tri); c.Interpolate(left, half, 1.0f - tri); c.Write(input_output->l, 0.0f); c.Read(input_output->r, 1.0f); c.Write(right, 0.0f); c.Interpolate(right, phase, tri); c.Interpolate(right, half, 1.0f - tri); c.Write(input_output->r, 0.0f); } inline void set_ratio(float ratio) { ratio_ = ratio; } inline void set_size(float size) { float target_size = 128.0f + (2047.0f - 128.0f) * size * size * size; ONE_POLE(size_, target_size, 0.05f) } private: typedef FxEngine<4096, FORMAT_16_BIT> E; E engine_; float phase_; float ratio_; float size_; DISALLOW_COPY_AND_ASSIGN(PitchShifter); }; } // namespace clouds #endif // CLOUDS_DSP_FX_MINI_CHORUS_H_
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