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Last update 6 years 3 months
by
Petro Zhuk
delay.h#ifndef _delay_h_ #define _delay_h_ #include <inttypes.h> #include <avr/io.h> /* delay function for microsec 4 cpu cycles per loop + 1 cycles(?) overhead when a constant is passed. */ static inline void delayloop16(uint16_t count) { asm volatile ( "cp %A0,__zero_reg__ \n\t" \ "cpc %B0,__zero_reg__ \n\t" \ "breq L_Exit_%= \n\t" \ "L_LOOP_%=: \n\t" \ "sbiw %0,1 \n\t" \ "brne L_LOOP_%= \n\t" \ "L_Exit_%=: \n\t" \ : "=w" (count) : "0" (count) ); } // delayloop16(x) eats 4 cycles per x #define DELAY_US_CONV(us) ((uint16_t)(((((us)*1000L)/(1000000000/F_OSC))-1)/4)) #define delay_us(us) delayloop16(DELAY_US_CONV(us)) /* delay function for millisec (6 cycles per x + 20(?) overhead) */ void delayloop32( uint32_t l); // not inline #define DELAY_MS_CONV(ms) ( (uint32_t) (ms*(F_OSC/6000L)) ) #define delay_ms(ms) delayloop32(DELAY_MS_CONV(ms)) /* mth 9/04: Remark uSeconds: Main Oscillator Clock given by F_OSC (makefile) in Hz one CPU-Cycle takes 1/F_OSC seconds => 1000000/F_OSC uSeconds so: 1 uSecond takes F_OSC/1000000 CPU-Cyles. The following code is inspired by the avr-libc delay_loop2 function. This it not "that precise" since it takes at least 4 cycles but should be o.k. with any parameter (even 0). Call function with delayloop(DELAYUS(dt [in uSeconds])). */ #endif