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LVGL_Arduino_v8.ino
/*Using LVGL with Arduino requires some extra steps: *Be sure to read the docs here: https://docs.lvgl.io/master/get-started/platforms/arduino.html */ #include <lvgl.h> /*To use the built-in examples and demos of LVGL uncomment the includes below respectively. *You also need to copy `lvgl/examples` to `lvgl/src/examples`. Similarly for the demos `lvgl/demos` to `lvgl/src/demos`. Note that the `lv_examples` library is for LVGL v7 and you shouldn't install it for this version (since LVGL v8) as the examples and demos are now part of the main LVGL library. */ // #include <examples/lv_examples.h> // #include <demos/lv_demos.h> // #define DIRECT_MODE // Uncomment to enable full frame buffer /******************************************************************************* * Start of Arduino_GFX setting * * Arduino_GFX try to find the settings depends on selected board in Arduino IDE * Or you can define the display dev kit not in the board list * Defalult pin list for non display dev kit: * Arduino Nano, Micro and more: CS: 9, DC: 8, RST: 7, BL: 6, SCK: 13, MOSI: 11, MISO: 12 * ESP32 various dev board : CS: 5, DC: 27, RST: 33, BL: 22, SCK: 18, MOSI: 23, MISO: nil * ESP32-C3 various dev board : CS: 7, DC: 2, RST: 1, BL: 3, SCK: 4, MOSI: 6, MISO: nil * ESP32-S2 various dev board : CS: 34, DC: 38, RST: 33, BL: 21, SCK: 36, MOSI: 35, MISO: nil * ESP32-S3 various dev board : CS: 40, DC: 41, RST: 42, BL: 48, SCK: 36, MOSI: 35, MISO: nil * ESP8266 various dev board : CS: 15, DC: 4, RST: 2, BL: 5, SCK: 14, MOSI: 13, MISO: 12 * Raspberry Pi Pico dev board : CS: 17, DC: 27, RST: 26, BL: 28, SCK: 18, MOSI: 19, MISO: 16 * RTL8720 BW16 old patch core : CS: 18, DC: 17, RST: 2, BL: 23, SCK: 19, MOSI: 21, MISO: 20 * RTL8720_BW16 Official core : CS: 9, DC: 8, RST: 6, BL: 3, SCK: 10, MOSI: 12, MISO: 11 * RTL8722 dev board : CS: 18, DC: 17, RST: 22, BL: 23, SCK: 13, MOSI: 11, MISO: 12 * RTL8722_mini dev board : CS: 12, DC: 14, RST: 15, BL: 13, SCK: 11, MOSI: 9, MISO: 10 * Seeeduino XIAO dev board : CS: 3, DC: 2, RST: 1, BL: 0, SCK: 8, MOSI: 10, MISO: 9 * Teensy 4.1 dev board : CS: 39, DC: 41, RST: 40, BL: 22, SCK: 13, MOSI: 11, MISO: 12 ******************************************************************************/ #include <Arduino_GFX_Library.h> #define GFX_BL DF_GFX_BL // default backlight pin, you may replace DF_GFX_BL to actual backlight pin /* More dev device declaration: https://github.com/moononournation/Arduino_GFX/wiki/Dev-Device-Declaration */ #if defined(DISPLAY_DEV_KIT) Arduino_GFX *gfx = create_default_Arduino_GFX(); #else /* !defined(DISPLAY_DEV_KIT) */ /* More data bus class: https://github.com/moononournation/Arduino_GFX/wiki/Data-Bus-Class */ Arduino_DataBus *bus = create_default_Arduino_DataBus(); /* More display class: https://github.com/moononournation/Arduino_GFX/wiki/Display-Class */ Arduino_GFX *gfx = new Arduino_ILI9341(bus, DF_GFX_RST, 0 /* rotation */, false /* IPS */); #endif /* !defined(DISPLAY_DEV_KIT) */ /******************************************************************************* * End of Arduino_GFX setting ******************************************************************************/ /******************************************************************************* * Please config the touch panel in touch.h ******************************************************************************/ #include "touch.h" uint32_t screenWidth; uint32_t screenHeight; uint32_t bufSize; lv_disp_draw_buf_t draw_buf; lv_color_t *disp_draw_buf; lv_disp_drv_t disp_drv; #if LV_USE_LOG != 0 /* Serial debugging */ void my_print(const char *buf) { Serial.printf(buf); Serial.flush(); } #endif /* Display flushing */ void my_disp_flush(lv_disp_drv_t *disp_drv, const lv_area_t *area, lv_color_t *color_p) { #ifndef DIRECT_MODE uint32_t w = (area->x2 - area->x1 + 1); uint32_t h = (area->y2 - area->y1 + 1); #if (LV_COLOR_16_SWAP != 0) gfx->draw16bitBeRGBBitmap(area->x1, area->y1, (uint16_t *)&color_p->full, w, h); #else gfx->draw16bitRGBBitmap(area->x1, area->y1, (uint16_t *)&color_p->full, w, h); #endif #endif // #ifndef DIRECT_MODE lv_disp_flush_ready(disp_drv); } /*Read the touchpad*/ void my_touchpad_read(lv_indev_drv_t *indev_drv, lv_indev_data_t *data) { if (touch_has_signal()) { if (touch_touched()) { data->state = LV_INDEV_STATE_PR; /*Set the coordinates*/ data->point.x = touch_last_x; data->point.y = touch_last_y; } else if (touch_released()) { data->state = LV_INDEV_STATE_REL; } } else { data->state = LV_INDEV_STATE_REL; } } void setup() { Serial.begin(115200); // Serial.setDebugOutput(true); // while(!Serial); Serial.println("Arduino_GFX LVGL_Arduino example v8"); String LVGL_Arduino = "Hello Arduino! "; LVGL_Arduino += String('V') + lv_version_major() + "." + lv_version_minor() + "." + lv_version_patch(); Serial.println(LVGL_Arduino); Serial.println("I am LVGL_Arduino"); #ifdef GFX_EXTRA_PRE_INIT GFX_EXTRA_PRE_INIT(); #endif // Init Display if (!gfx->begin()) { Serial.println("gfx->begin() failed!"); } gfx->fillScreen(BLACK); #ifdef GFX_BL pinMode(GFX_BL, OUTPUT); digitalWrite(GFX_BL, HIGH); #endif // Init touch device touch_init(gfx->width(), gfx->height(), gfx->getRotation()); lv_init(); #if LV_USE_LOG != 0 lv_log_register_print_cb(my_print); /* register print function for debugging */ #endif screenWidth = gfx->width(); screenHeight = gfx->height(); #ifdef DIRECT_MODE bufSize = screenWidth * screenHeight; #else bufSize = screenWidth * 40; #endif #ifdef ESP32 #if defined(DIRECT_MODE) && defined(RGB_PANEL) disp_draw_buf = (lv_color_t *)gfx->getFramebuffer(); #else // !DIRECT_MODE disp_draw_buf = (lv_color_t *)heap_caps_malloc(bufSize * 2, MALLOC_CAP_INTERNAL | MALLOC_CAP_8BIT); if (!disp_draw_buf) { // remove MALLOC_CAP_INTERNAL flag try again disp_draw_buf = (lv_color_t *)heap_caps_malloc(bufSize * 2, MALLOC_CAP_8BIT); } #endif // !DIRECT_MODE #else // !ESP32 Serial.println("LVGL draw_buf allocate MALLOC_CAP_INTERNAL failed! malloc again..."); disp_draw_buf = (lv_color_t *)malloc(bufSize * 2); #endif // !ESP32 if (!disp_draw_buf) { Serial.println("LVGL disp_draw_buf allocate failed!"); } else { lv_disp_draw_buf_init(&draw_buf, disp_draw_buf, NULL, bufSize); /* Initialize the display */ lv_disp_drv_init(&disp_drv); /* Change the following line to your display resolution */ disp_drv.hor_res = screenWidth; disp_drv.ver_res = screenHeight; disp_drv.flush_cb = my_disp_flush; disp_drv.draw_buf = &draw_buf; #ifdef DIRECT_MODE disp_drv.direct_mode = true; #endif lv_disp_drv_register(&disp_drv); /* Initialize the (dummy) input device driver */ static lv_indev_drv_t indev_drv; lv_indev_drv_init(&indev_drv); indev_drv.type = LV_INDEV_TYPE_POINTER; indev_drv.read_cb = my_touchpad_read; lv_indev_drv_register(&indev_drv); /* Option 1: Create simple label */ lv_obj_t *label = lv_label_create(lv_scr_act()); lv_label_set_text(label, "Hello Arduino! (V" GFX_STR(LVGL_VERSION_MAJOR) "." GFX_STR(LVGL_VERSION_MINOR) "." GFX_STR(LVGL_VERSION_PATCH) ")"); lv_obj_align(label, LV_ALIGN_CENTER, 0, 0); /* Option 2: Try an example. See all the examples * online: https://docs.lvgl.io/master/examples.html * source codes: https://github.com/lvgl/lvgl/tree/e7f88efa5853128bf871dde335c0ca8da9eb7731/examples */ // lv_example_btn_1(); /* Option 3: Or try out a demo. Don't forget to enable the demos in lv_conf.h. E.g. LV_USE_DEMOS_WIDGETS*/ // lv_demo_widgets(); // lv_demo_benchmark(); // lv_demo_keypad_encoder(); // lv_demo_music(); // lv_demo_stress(); } Serial.println("Setup done"); } void loop() { lv_timer_handler(); /* let the GUI do its work */ #ifdef DIRECT_MODE #ifdef RGB_PANEL gfx->flush(); #else gfx->draw16bitRGBBitmap(0, 0, (uint16_t *)draw_buf, screenWidth, screenHeight); #endif #endif // #ifdef DIRECT_MODE delay(5); }
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