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Last update 1 year 1 week by fabiosouza
Filessoftwaredoom-nano
..
images
.gitattributes
.gitignore
README.md
constants.h
display.h
doom-nano.ino
entities.cpp
entities.h
input.cpp
input.h
level.h
sprites.h
types.cpp
types.h
types.h
#ifndef _types_h #define _types_h #define UID_null 0 // Entity types (legend applies to level.h) #define E_FLOOR 0x0 // . (also null) #define E_WALL 0xF // # #define E_PLAYER 0x1 // P #define E_ENEMY 0x2 // E #define E_DOOR 0x4 // D #define E_LOCKEDDOOR 0x5 // L #define E_EXIT 0x7 // X // collectable entities >= 0x8 #define E_MEDIKIT 0x8 // M #define E_KEY 0x9 // K #define E_FIREBALL 0xA // not in map typedef uint16_t UID; typedef uint8_t EType; struct Coords { double x; double y; }; UID create_uid(EType type, uint8_t x, uint8_t y); EType uid_get_type(UID uid); Coords create_coords(double x, double y); uint8_t coords_distance(Coords* a, Coords* b); #endif
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