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Last update 6 years 5 months by Olivier Gillet
Filesringsdspfx
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chorus.h
ensemble.h
fx_engine.h
reverb.h
ensemble.h
// Copyright 2014 Olivier Gillet. // // Author: Olivier Gillet (ol.gillet@gmail.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // See http://creativecommons.org/licenses/MIT/ for more information. // // ----------------------------------------------------------------------------- // // Ensemble FX. #ifndef RINGS_DSP_FX_ENSEMBLE_H_ #define RINGS_DSP_FX_ENSEMBLE_H_ #include "stmlib/stmlib.h" #include "stmlib/dsp/dsp.h" #include "rings/dsp/fx/fx_engine.h" #include "rings/resources.h" namespace rings { class Ensemble { public: Ensemble() { } ~Ensemble() { } void Init(uint16_t* buffer) { engine_.Init(buffer); phase_1_ = 0; phase_2_ = 0; } void Process(float* left, float* right, size_t size) { typedef E::Reserve<2047, E::Reserve<2047> > Memory; E::DelayLine<Memory, 0> line_l; E::DelayLine<Memory, 1> line_r; E::Context c; while (size--) { engine_.Start(&c); float dry_amount = 1.0f - amount_ * 0.5f; // Update LFO. phase_1_ += 1.57e-05f; if (phase_1_ >= 1.0f) { phase_1_ -= 1.0f; } phase_2_ += 1.37e-04f; if (phase_2_ >= 1.0f) { phase_2_ -= 1.0f; } int32_t phi_1 = (phase_1_ * 4096.0f); float slow_0 = lut_sine[phi_1 & 4095]; float slow_120 = lut_sine[(phi_1 + 1365) & 4095]; float slow_240 = lut_sine[(phi_1 + 2730) & 4095]; int32_t phi_2 = (phase_2_ * 4096.0f); float fast_0 = lut_sine[phi_2 & 4095]; float fast_120 = lut_sine[(phi_2 + 1365) & 4095]; float fast_240 = lut_sine[(phi_2 + 2730) & 4095]; float a = depth_ * 1.0f; float b = depth_ * 0.1f; float mod_1 = slow_0 * a + fast_0 * b; float mod_2 = slow_120 * a + fast_120 * b; float mod_3 = slow_240 * a + fast_240 * b; float wet = 0.0f; // Sum L & R channel to send to chorus line. c.Read(*left, 1.0f); c.Write(line_l, 0.0f); c.Read(*right, 1.0f); c.Write(line_r, 0.0f); c.Interpolate(line_l, mod_1 + 1024, 0.33f); c.Interpolate(line_l, mod_2 + 1024, 0.33f); c.Interpolate(line_r, mod_3 + 1024, 0.33f); c.Write(wet, 0.0f); *left = wet * amount_ + *left * dry_amount; c.Interpolate(line_r, mod_1 + 1024, 0.33f); c.Interpolate(line_r, mod_2 + 1024, 0.33f); c.Interpolate(line_l, mod_3 + 1024, 0.33f); c.Write(wet, 0.0f); *right = wet * amount_ + *right * dry_amount; left++; right++; } } inline void set_amount(float amount) { amount_ = amount; } inline void set_depth(float depth) { depth_ = depth * 128.0f; } private: typedef FxEngine<4096, FORMAT_16_BIT> E; E engine_; float amount_; float depth_; float phase_1_; float phase_2_; DISALLOW_COPY_AND_ASSIGN(Ensemble); }; } // namespace rings #endif // RINGS_DSP_FX_ENSEMBLE_H_
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