Files
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blinds / hardware_design / pcb / blinds_v60.brd
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blinds / hardware_design / pcb / blinds_v60.sch
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braids / hardware_design / pcb / braids_v50.brd
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braids / hardware_design / pcb / braids_v50.sch
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branches / hardware_design / pcb / branches_v40.brd
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branches / hardware_design / pcb / branches_v40.sch
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clouds / hardware_design / pcb / clouds_v30.brd
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clouds / hardware_design / pcb / clouds_v30.sch
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ears / hardware_design / panel / ears_panel_v30.brd
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ears / hardware_design / panel / ears_panel_v30.sch
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ears / hardware_design / pcb / ears_v40.brd
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ears / hardware_design / pcb / ears_v40.sch
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edges / hardware_design / pcb / edges_expander_v01.brd
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edges / hardware_design / pcb / edges_expander_v01.sch
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edges / hardware_design / pcb / edges_v20.brd
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edges / hardware_design / pcb / edges_v20.sch
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elements / hardware_design / pcb / elements_v02.brd
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elements / hardware_design / pcb / elements_v02.sch
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frames / hardware_design / pcb / frames_v03.brd
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frames / hardware_design / pcb / frames_v03.sch
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grids / hardware_design / pcb / grids_v02.brd
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grids / hardware_design / pcb / grids_v02.sch
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kinks / hardware_design / pcb / kinks_v41.brd
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kinks / hardware_design / pcb / kinks_v41.sch
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links / hardware_design / pcb / links_v40.brd
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links / hardware_design / pcb / links_v40.sch
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marbles / hardware_design / pcb / marbles_v70.brd
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marbles / hardware_design / pcb / marbles_v70.sch
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peaks / hardware_design / pcb / peaks_v30.brd
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peaks / hardware_design / pcb / peaks_v30.sch
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plaits / hardware_design / pcb / plaits_v50.brd
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plaits / hardware_design / pcb / plaits_v50.sch
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rings / hardware_design / pcb / rings_v30.brd
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rings / hardware_design / pcb / rings_v30.sch
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ripples / hardware_design / pcb / ripples_v40.brd
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ripples / hardware_design / pcb / ripples_v40.sch
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shades / hardware_design / pcb / shades_v30.brd
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shades / hardware_design / pcb / shades_v30.sch
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shelves / hardware_design / pcb / shelves_expander_v10.brd
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shelves / hardware_design / pcb / shelves_expander_v10.sch
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shelves / hardware_design / pcb / shelves_v05.brd
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shelves / hardware_design / pcb / shelves_v05.sch
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stages / hardware_design / pcb / stages_v70.brd
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stages / hardware_design / pcb / stages_v70.sch
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streams / hardware_design / pcb / streams_v02_bargraph.brd
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streams / hardware_design / pcb / streams_v02_bargraph.sch
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streams / hardware_design / pcb / streams_v05.brd
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streams / hardware_design / pcb / streams_v05.sch
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tides / hardware_design / pcb / tides_v40.brd
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tides / hardware_design / pcb / tides_v40.sch
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veils / hardware_design / pcb / veils_v40.brd
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veils / hardware_design / pcb / veils_v40.sch
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volts / hardware_design / pcb / volts_v01.brd
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volts / hardware_design / pcb / volts_v01.sch
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warps / hardware_design / pcb / warps_v30.brd
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warps / hardware_design / pcb / warps_v30.sch
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yarns / hardware_design / pcb / yarns_v03.brd
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yarns / hardware_design / pcb / yarns_v03.sch
Last update 6 years 1 month
by
Olivier Gillet
Filescloudsresources | |
---|---|
.. | |
__init__.py | |
lookup_tables.py | |
resources.py | |
src_filters.py |
lookup_tables.py#!/usr/bin/python2.5 # # Copyright 2014 Olivier Gillet. # # Author: Olivier Gillet (ol.gillet@gmail.com) # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # # See http://creativecommons.org/licenses/MIT/ for more information. # # ----------------------------------------------------------------------------- # # Lookup table definitions. import scipy.signal import numpy import pylab lookup_tables = [] int16_lookup_tables = [] """---------------------------------------------------------------------------- Cosine table. ----------------------------------------------------------------------------""" size = 1024 t = numpy.arange(0, size + size / 4 + 1) / float(size) * numpy.pi * 2 lookup_tables.append(('sin', numpy.sin(t))) """---------------------------------------------------------------------------- Grain window. ----------------------------------------------------------------------------""" size = 4096 t = numpy.arange(0, size + 1) / float(size) lookup_tables.append(('window', 1.0 - (numpy.cos(t * numpy.pi) + 1) / 2)) """---------------------------------------------------------------------------- XFade table ----------------------------------------------------------------------------""" size = 17 t = numpy.arange(0, size) / float(size-1) t = 1.04 * t - 0.02 t[t < 0] = 0 t[t >= 1] = 1 t *= numpy.pi / 2 lookup_tables.append(('xfade_in', numpy.sin(t) * 2 ** -0.5)) lookup_tables.append(('xfade_out', numpy.cos(t) * 2 ** -0.5)) """---------------------------------------------------------------------------- Sine window. ----------------------------------------------------------------------------""" def sum_window(window, steps): n = window.shape[0] start = 0 stride = n / steps s = 0 for i in xrange(steps): s = s + window[start:start+stride] ** 2 start += stride return s window_size = 4096 t = numpy.arange(0.0, window_size) / window_size # Perfect reconstruction for overlap of 2 sine = numpy.sin(numpy.pi * t) # Perfect reconstruction for overlap of 4 raised = (0.5 * numpy.cos(numpy.pi * t * 2) + 0.5) * numpy.sqrt(4.0 / 3.0) # Needs tweaks to provide good reconstruction power = (1.0 - (2 * t - 1.0) ** 2.0) ** 1.25 compensation = sum_window(power, 2) ** 0.5 compensation = numpy.array(list(compensation) * 2) power /= compensation lookup_tables.append(('sine_window_4096', power)) """---------------------------------------------------------------------------- Linear to dB, for display ----------------------------------------------------------------------------""" db = numpy.arange(0, 257) db[0] = 1 db[db > 255] = 255 db = numpy.log2(db / 16.0) * 32768 / 4 int16_lookup_tables += [('db', db)] """---------------------------------------------------------------------------- LPG cutoff ----------------------------------------------------------------------------""" TABLE_SIZE = 256 cutoff = numpy.arange(0.0, TABLE_SIZE + 1) / TABLE_SIZE lookup_tables.append(('cutoff', 0.49 * 2 ** (-6 * (1 - cutoff)))) """---------------------------------------------------------------------------- Grain size table ----------------------------------------------------------------------------""" size = numpy.arange(0.0, TABLE_SIZE + 1) / TABLE_SIZE * 4 lookup_tables.append(('grain_size', numpy.floor(1024 * (2 ** size)))) """---------------------------------------------------------------------------- Quantizer for pitch. ----------------------------------------------------------------------------""" PITCH_TABLE_SIZE = 1025 pitch = numpy.zeros((PITCH_TABLE_SIZE, )) notches = [-24, -12, -7, -4, -3, -1, -0.1, 0, 0, 0.1, 1, 3, 4, 7, 12, 24] n = len(notches) - 1 for i in xrange(n): start_index = int(float(i) / n * PITCH_TABLE_SIZE) end_index = int(float(i + 1) / n * PITCH_TABLE_SIZE) length = end_index - start_index x = numpy.arange(0.0, length) / (length - 1) raised_cosine = 0.5 - 0.5 * numpy.cos(x * numpy.pi) xfade = 0.8 * raised_cosine + 0.2 * x pitch[start_index:end_index] = notches[i] + (notches[i + 1] - notches[i]) * xfade lookup_tables.append(('quantized_pitch', pitch))